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M1A1 Map Making Kit 1.0

A Shapes Shuttle that allows editing M1A1 maps in Forge. Example maps and the M1A1 Physics model are included.

M.A.D.D.s for Aleph One SDL v3.0

This is an SDL port of Quartz's M.A.D.D. patch for Infinity. Also adds Hulks from Raul Bonilla's

"M1A1" Marathon to Aleph One conversion to the Shapes file. Two new Pfhor Trooper colors have been added, corresponding to the projectile Pfhor fighters. Other changes have been made in this version - see the enclosed Readme for details. Original "M.A.D.D. 1.6 Readme" by Quartz included.

Mac users, go get the excellent Infinity version at Bungie's Marathon Archives:

http://archives.bungie.org/filesearch.html?item=maddf

Marathon 2 Shapes for Aleph One (SDL) v1.0

Ever wish you could play M2 using custom Infinity physics models (like "Tophet's Physics Models v3") now that Aleph One SDL runs M2 for Windows? Unfortunately, the original M2 Shapes lacked a couple monsters and some color types for several existing ones, and the Infinity Shapes gives the M2 scenario some funny textures in places. Fix it with this Marathon 2 Shapes update for Aleph One SDL. Works for most M2 scenarios too. Original M2 Shapes Patch by Raul Bonilla.

Scenario MML Updates (SDL) v1.5

An update of the MMLs (originally done by Craig Caroon) for various big scenarios that use MML scripts for custom Shapes and Textures. This allows these scenarios to work with the latest builds of Aleph One currently being released for Windows (SDL). Now supports M2 for Windows and M1A1 for SDL v1.5 (latest version makes new Tiny Bobs friendly under the motion sensor). Rubicon should work when properly extracted by Aladdin Expander. "Save Macintosh files in MacBinary format" must be enabled in Aladdin Expander for Windows' Cross-Platform tab under "Preferences".

128x128 - Max Payne TexturePack for M1A1 1.1

Just what they sound like - Max Payne textures designed to replace the standard M1 textures in M1A1. Lo-res (128x128). Version 1.1 adds Grendel textures for compatibility with new secret level.

2 Dreary Maps 1.1

2 maps, both based on the Unreal Tournament map 'Dreary Outpost'.

256x256 - Max Payne TexturePack for M1A1 1.1

Just what they sound like - Max Payne textures designed to replace the standard M1 textures in M1A1. Hi-res (256x256). Version 1.1 adds Grendel textures for compatibility with new secret level.

256x256 Final

I made the set for Aleph One (Marathon) integration, but they'll work in any game engine or texture processor that can deal with 256x256 PNG images...and that's just about everything, I gather. Hell, you can even use these as desktop patterns, or coffee mug silkscreens...!

Aleph One Test Maps 1.0

A collection of all the novelty maps submitted to the Marathon Open Source project to show off specific strengths or features of the Aleph One engine.

Athens Outpost for M1A1 1.1

A remake of one of the first solo maps (with terrminals) ever made for M1 - Jim Brewster's Athens Outpost

Carlos on the Run 1.0

Originally known as Muerte Machine, this grandiose project was abandoned before being completed

Extra Celestial 1.1

A remake of a classic M1 map created for the Marathon 1 to Aleph 1 project. True to the original. Great to see this map again!

Forge This!. 1.0

A relatively simple netmap with a couple of Forge tricks in it (hence the name).

Goran's Netpack 1.0

7 maps, 2 already released, 5 new. Wide range of sizes - what they have in common is their use of huge numbers of polys (and views that would crash Infinity in an instant). Heavy on the map complexity, light on stuff like lighting and sounds... but you should find a map in here for most tastes.

Spht'Kr 3D models 1.0

An example of some 3D modeling and per-level MML scripting for Aleph One.

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