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The Yota Saga, Part 10 1.0

Installment 10 of an ongoing series. Two levels this time. Emphasis is on puzzles... you need to use your map, and your head.

USS Raider for M1A1 1.1

A remake of one of the first multilevel solo maps (with terrminals) ever made for M1 - Jim Brewster's USS Raider

No Stinking Type Pfhor Errors! for A1 Final

This innovative map was probably the very first 3rd-party level I ever ran on M2 (back in 1996/1997), and it's still a fave. Looks GREAT in Aleph One, too...with the proper M2 Shapes, via Raul Bonilla's "M2 Shapes Shuttle for A1", or with the standard Infinity Shapes. Either way is awesome!

Tophet's Physics Models v3.0

A collection including four Physics Models by me:

"Bob Slaughter for Infinity"

"Bob Slaughter for Evil"

"S'pht Rebellion 3 for Infinity"

"Pfhor Rebellion 2 for Evil"

and a version of David Gordon's "Descent Physics":

"Descent 2 for Infinity"

Plus, 13 altered maps (Readme files included) by various authors (none by me) to play around with.

"Cyborg Canyon of Death.map"

"Cyborg Madness for Infinity.sce2"

"Hunter Canyon of Death.map"

"Hunter Madness for Evil.sce2"

Chai'etra Infinitus for SDL v1.0

A port of "Chai'etra Infinitus" from the Infinity to the Aleph One SDL format. A combination of The Chai'etra Saga, The Hammer of the Gods and Fallen Angel all put together by Gareth Wood. Included, is a Shapes file with the M.A.D.D. patch (made by Quartz) applied, which is vital to this game and really makes these levels unique. Grab this one!

Aleph One Test Maps Final

Presented to the community as a "whole", this is a set of test maps that really push the Aleph One engine, sometimes beyond the borders of reason, but all for a good cause. Excellent way to see just what Aleph One is capable of. Nice information to have, both as player and mapmaker.

Harkozynx 9 for SDL v1.0

This is a faithful translation (ie. unaltered) version of Harkozynx 9 from the original format into an SDL format that can be played in Windows or Linux. It contains a "Harkozynx 9" map file with 10 single player and 8 multiplayer levels, plus a "NetMap H-9" map file with 23 multiplayer levels. The original Harkozynx 9 scenario was created by Eric K. Salzman. It was ported to SDL format by Randall J. Currie using HFV Explorer.

Requires Aleph One SDL.

Up Periscope.v19A Aleph One SDL conversi v1.9A

Aleph One SDL conversion of Dispatcher’s classic outré Marathon Infinity map,” Up Periscope” 1.9

Much Superior Grenade v1.1

On Bungie's "Grenade Launcher" sound: Having actually used a similar weapon "back in the day", I've always hated the standard "Grenade Explosion" sound in all flavours of Marathon. It's unrealistic, grating, lacks power. So I decided to change it. But, if you're not using headphones, the difference will probably not be as dramatic as you'd expect. Sound was created by combining the original Marathon grenade sound with a Dorf Bottle exploding (from Bungie's "Myth: TFL").

M1A1 for SDL Script Update v1.5

The four new Tiny Bobs types occupy the VacBob slots in "M1A1 for SDL" Physics. This patch will update the "Settings" MML Script of "M1A1 for SDL" to show the "Assimilated VacBob" Tiny Bob as being friendly under the motion sensor.

If you install Aleph One into your M1A1 folder, you will need to apply this patch to restore the original M1A1 MML Script settings.

M1A1 MP3 Tracks v1.2

Contains 19 MP3 Tracks for use with M1A1 by Raul Bonilla. Drop these into your M1 Tracks folder.

"Seropian MP3s" contains 8 original Marathon MP3 Tracks by Alexander Seropian, stereo enhanced.

"Tobacco MP3s" contains 8 remixed Marathon MP3 Tracks by Thomas Barth, better than originals.

"MuShoo MP3s" contains 1 custom Marathon MP3 by Mike Schapiro. It also has 2 original Marathon MP3s played backwards, resampled by Raul Bonilla.

Aleph One SDL/MAC is required.

M1A1 for SDL/MAC also required.

M1A1 QuickTime Tracks v1.0

Contains 18 AIFF Tracks for use with M1A1 by Raul Bonilla. Drop these into your M1 Audio folder.

"Marathon QuickTime Tracks" contains 16 original Marathon AIFF Tracks by Alexander Seropian, but are resampled for QuickTime 3.0 instruments by Alexander Thomas (aka Dr. Lex). It also contains 2 original Marathon AIFFs played backwards, these have been resampled by Raul Bonilla.

Aleph One SDL/MAC is required.

M1A1 for MAC v1.0 is required, but these tracks might work in later versions of M1A1 for MAC/SDL.

M1A1 Screen Shots v1.2

A collection of 25 screen shots in JPEG format from M1A1 by Raul Bonilla. No Readme included.

Cerberus Demo v1.0

Demo for Marathon*Cerberus. Contains first level, shapes patch, and documentation.

The Yota Saga, Part 8 V1.0

Installment 8 of an ongoing series. This one has some caveats. The third level has a baddie which can be taken down with one kind of ammo, and one kind only... and you have VERY FEW ROUNDS to spare. The first time through (well, okay, the first time I actually figured out what I was supposed to be doing), I ran out with one nasty to go... and that's enough; I had to start over, since my saved game was already low on ammo. (I had attempted to shoot through an opening that was blocked; the firing animation looked like breaking glass to me, so I fired again. Two wasted rounds... that's all it took.) Except for this glitch, though, that last level is hard, but a lot of fun. The first two levels are shorter, and with less fighting... but pretty nonetheless. Lots of tricks, as usual.

Yota 16-bit Sounds V1.0

A Sounds patcher for the Yota Saga maps. The first three segments of this series used the Infinity Sounds file, but all subsequent installments have used a custom Sounds file. This patcher, designed to be applied to a virgin Sounds file, replaces all old versions, and provides 16-bit as well as 8-bit sounds for the series.

Snowdog v1.0

Very cool - realistic (falling) snow. A single-level map, more to show off the snow than anything else (though the map plays fine, as a bonus) - requires Aleph One. Check this out!

Team Warfare v1.0

6 levels (well, one, with 6 variations). Two teams of VacBobs (green and blue), and two health options (normal, and pretty weak). You can start as a neutral player (nobody hates you until you start killing, but the blues hate the greens, and vice-versa), or on a team - action gets pretty frenetic with the final couple of options. A few bugs, but quite playable... see how long you can stay alive on the VacBob levels (without hiding)!

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