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Marathon: Apocalypse BETA v1.0

This is the beta for Marathon: Apocalypse. A demo with solo levels will come soon.

The Theory of Sensitivity v1.3

The bug free version of the map, with new and improved outside scene plus a secret area. The minimal version with a recharger and sewage pillar in the middle is here as well as a simple version with just the ship out side added.

The Theory of Sensitivity v1.2 v1.2

After some advice I spruced up the walls and added a little. Not to different, but I am working on a major change to the whole thing.

The second map wiht the recharger and sewage pillar is still the same.

Pollution! v1.0

a demo version of an unknown scenario from the creator of the yota saga

The Theory of Sensitivity v1.0

The first map is the original concept, a huge jarro hanger filled with invisable sp'ht. The second has a pilar of sewage in the middle as well as a recharger added in.

Entryway for M1A1-Mac v1.0

A remake of one of Doom 2's solo maps (no working terminals though) originally made for M1A1 by Raul Bonilla. It is now offered separately here as a 3rd-party map for the Mac release of M1A1. The original was released with M1A1 Mac v1.0 as a secret level. Drop Raul a line and thank him for the Doom 2 memories (and all his other fine work).

Entryway for M1A1-SE v1.0

A remake of one of Doom 2's solo maps (no working terminals though) originally made for M1A1 by Raul Bonilla. It is now offered separately here as a 3rd-party map for the Windows Special Edition release of M1A1-SDL. The Physics will crash the official version of M1A1-SDL, but "Entryway for M1A1-Mac" should work with this version just fine (as long as Stuffit for Windows expands the archive as a MacBinary file). The original was released with M1A1 Mac v1.0 as a secret level. Drop Raul a line and thank him for the Doom 2 memories (and all his other fine work).

M1A1 Moonscape Shuttle v1.0

This little Shapes Shuttle allows users of M1A1 for the Mac to update their M1A1 Shapes file with a Moonscape landscape. This will fill an unused landscape slot in the M1A1 Shapes file and will thus not show up in-game. However, custom maps for M1A1 will be able to utilize the new texture. Hi-res versions of this texture are available for the SDL version in the Marathon Revival Bonus Pack found at orbitalarm.bungie.org (but these may also work with the Mac version - untested).

AO improvement pack v1.0

Remember the 'texture enchantment pack'? An amazing piece of work altough not all of the textures were made in High-res so I made some more original high-res infinity textures, and a lot more other cool stuff to make Aleph One what Aleph One can be.

Starship Troopers v1.1

This map is inspired by the movie 'Starship Troopers'.

You and your army of marines must defend a base/outpost from invading aliens.

AlephOne Japanese kit v1.0

This archive is packed the MML script when using a Japanese Map by AlephOne, and the resource which puts application of AlephOne into Japanese.

Forge A1 Patch v1.0

Modifies Forge to save maps as Aleph One maps rather tha Marathon Infinity maps.

M1A1 Forge Patch v1.0

A patch for Forge 1.0.3 and 1.0.4 (A1 patched also works) that modifies them to use M1A1 monster types, scenery types, etc.

M1A1 Net Patch v1.0

Converts a copy of Marathon Infinity for use with M1A1 on a network.

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