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Allegiances

A very good solo map!!! Three levels that is crammed with just about all of the coolest tricks available with the Marathon engine at this time. You are on a pfhor ship trying to kill the bad guys while they are pretty intent on defending it. You have a choice of multiple endings and a great trick on the third level. (I don't want to give it away) The detail in this one is quite unique. Switches, chip insertion slots, etc....do not appear as they normally do. You will have to listen to the sounds that you get when you walk over a trigger poly.

Meth v1.1

A very large oval (round) shaped arena with some great construction and design ideas. You might think this one is just another net arena, but one look and you can tell that some time has been put into it. Some great sniper ledges.....Will support EMFH and a couple of other modes, and is designed for a minimum of 4 IMO.

Random Acts of Violence And Senseless Br

A large net level with some very good construction ideas. A round large arena that is wrapped by a spiral staircase around the edge. There are a couple of rooms on the outside of the ring, and some very ingenious object placements. The overall design is pretty good but your going to have to stretch for the ammo. Once you download it you'll know what I mean. (can be played solo, with some interesting kills)

Siege of Nor'Korh v2

This is the Prequel to the wonderful conversion known as Marathon:Evil. Evil finishes the unfinished business you have at the end of this scenario, and continues on further.

Temple Raiders 1.0

A very small, tight net level OR a very small, tight, kill them all type of level. Pixel smear is a problem at times against some of the walls. A good stress burner. Comes with two versions one with a merged physics model and one without. The outdoor part is pretty well constructed, just a little too small for net gaming. Try it solo!

Draquos House

A representation of the authors residence. Well, it's a good thing that your not given the spankr with this map. IT IS VERY TIGHT. Fists might be really good in this one, although there is plenty of weapons/ammo. Some cool construction with the different rooms. A small net map that is slow due to all of the doors, but you know that goin in.

Hotfoot

A large net level that has a "warehouse" type feel to it. Very tall ceilings lend themselves to what I thought would be some slow arena play, but the basic design is what keeps it fast. The illusion that this is bigger than it is, is quite good. This map, again, from the author that brought us Mirage, has some pretty cool novelty tricks built in. If you like spankrs' than this one is for you.

M.A.D.D. Patch v1.6

Remember the defense drones that flew around in Marathon 1? The ones that were on your side? Well here they are and ready for Infinity..slightly modified but a great job to say the least.

Ripcord v1.1

Ripcord is a very intense map, that's beautifully constructed, very realistically shaded, and packed full of ammo and weapons. I was amazed there wasn't too much detail for the engine to handle! Very meticulously created, Ripcord supports all modes of play-albeit a little spread out, while covering a small area. Corridors and recessed walls hold all sorts of surprises. The more players the better in this masterpiece.

Pie In The Sky

Pie In The Sky is not a new map, but it's a very good map. KOTH is where's it's at here. Ammo is placed around the outer edges of the map while the hill is located in the middle. It's not a safe hill-sniper perches leave you a very vulnerable target. Some nice lighting allows you to hide in the shadows to elude enemy fire, but the low ceiling can cause cuncussions that will make your ears ring. How long can you stay on the hill before restocking your ammo? Teleporters are uniquely placed, as is the flame thrower. A extrememly balanced map that should provide hours of fun.

Aft Shuttle Bay-Net Level

The third level from The Attack. This has been reworked for a net level and a large one I might add....Don't attempt this unless your group is 4 or 5 at a minimum. It has been reworked to help with flow but, it is large and it would be slow with just a couple. Same great parameters as the solo adventure.

Beautiful Chickens

A large net level that has just about some of the best design and light sets I have seen yet. This one is based on shotguns and it is best played with KOTH net mode. You will need at least 3 or 4 at the minimum for this one, but I promise you won't be disappointed. Enough ammo for eight

Carnage all the Way

A single level net map with some Bob who get serious with you. The author want's you to kill 100 bobs before the terminal will allow you to have success, but trust me, unless you are a vidmaster you won't live that long anyway. Great design with some neat design tricks, lights and textures are well chosen and the flow is fast, except for the bobs that are just about everywhere!

Dusk 'till Dawn

Great flow, great lights, very good construction and some very good object placement. To be honest when I first opened it, I said well ok, another media level. (and I really don't care for media levels) ...BUT, don't be so fast to judge......This one has some great design to it and for the size of it, it is quite fast........ Get It!!!!!! Enough said........(as you can tell I thought this one was pretty good!!!!) (Another one for a HOF, if I had it) BTW-once you start to play it you will understand why it is called Dusk till Dawn...

Focal Point

A small arena type map with steps that go down to the hill. A high carnage type map that would be absolutely great for KOTH. Textures are well selected, lights are placed well and the flow is very fast due to the size of the arena. In low res, this one still looked great and in high res, the colors with the choice of textures was absolutely great. Author says the map will support eight...It really doesn't matter how many though, this one will be fast and if you choose the cyborgs, well, give it a try and find out...

The Attack

ou know it is really a shame when you have a very good solo map that has designs so innovative, and the guy running the HyperArchive takes a screen shot of a dumb alien. My apologies to the author. Here is a three level solo adventure that will take you through some of the most imaginative tricks available with the Marathon engine. I was able to beta test this thing about a month ago and tried to get the author to submit it then. He was diligent to keep working and you will see why....Honestly some of the coolest tricks I've seen yet.....Flow is superb, lights and design are great.

The Chai'etra Saga

A four level scenario that has some great construction ideas. The ammo placement is great, but beware!! Like all of Bungie games, conserve, conserve and conserve. The first two levels were better IMO that the last. I played this one all day and was stuck on the second level forever!! I finally came off of TC (which I forgot I was set on) and made it through. Great monster placement, some dead ends and some crafty puzzles that you will have to figure out to get through this set. A couple of the levels were giant and at times seemed to just ramble, but every time I felt this way, here came t...

The Revenge/Let's Have Some Fun 2.0

A rework of Bungies Reverof Nohtaram BUT, with some pretty incredible twists. If you have ever wanted to play a net game but have been unable to, get this.

Mirage

The screen shot doesn't do it justice.....The author has now broken the boundaries of what is possible with Anvil. When looked at from a view of original ideas, Chris, in the last 2 days, has come up with some great ones. In the map you are fighting against "ghosts" that are of course the Pfhor, etc.... It is a large net map with tons of ammo and some incredible ideas. (Have I mentioned the great ideas this author has come up with) Download this map to see what the next generation of Marathon engine possibilites are going to be.

Warrior's Way

From the author of Rebel Base, this is a continuing three level adventure of The Last Interceptor. At first I was too crowded with this thing, but a second time through, I found it a little bit more open and after slowing down a bit, you begin to appreciate the work that went into this. On the second level there is a incredible light hallway that was really designed well. I tried hard to get a shot of it, but I kept getting fried every time I slowed down at that point. If there was one thing I can say about these maps it is that no space goes undone. The author uses every available wall, p...

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