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Daves Map Pak

A combination of 8 Infinity net levels that range from medium size to big. Two of these had bugs in them, so there will be a update soon. The other six are laid out for KOTH, but will support EMFH.

Tekus Station

A update of a previously released map. A solo level that IMO is pretty good. The author is asking for email concerning the level before committing to more. Comes with a physics model that affects some of baddies, i.e. what guns will have effect on them. Also includes two net maps, Hoover and Cartography 101. A good download and worth your time....

Toxic Waste

A three level solo adventure that IMO is much better than the authors other maps. This map still needs construction detail and sound detail, but he is getting better. A basic repair map but with some varieties. A few of the elevators were too slow, but overall a much improved effort. This guy is definitely getting better...

Air Speed Map Pack v1.1

A very tall pentagonal large net level. You get 4 versions of this map designed for you style of net play. The last two versions comes with a embedded physics model that will give you some flying time. Designed for KOTH or EMFH..flow is very good and there are a couple of secrets..there are at least 3 rings that wrap around the small arena. Access to the very top is by transport or by gernade hop off of the hill. Lots of ammo and weapons but the bigger ones are only found higher up. The higher you go the more you will be rewarded!!

update fixes a bug

Avalon's Sunset

A round open air large arena net level with a altar in the middle that acts as the hill. While a very close resemblence to Route 66, it holds ammo maybe for 4 to 5. All types of net modes supported.

eCore v1.0

I know I have said this before but just when I thought I had seen big, here comes another one. The author states that it is for 3 an optimized for 5?? Well, with three it is going to be slow, if you use to a high kpm. You will find the weapons on the outside rings and the ammo in the inside. There is a inner ring that is enclosed around the inside, with some great sniper bunkers. The marine in the bunker is able to open and close viewports and one of these bunkers has a elevator to another area and shield recharge. Some neat visual tricks and for a big group it should handle at least 4 mod...

Enforcer Plot

Basically a run around and exterminate everything you can find solo level. I couldn't find a real story line....except kill the bad guys. I suppose the readme is the terminals.

Learn To Spell

Well......to sum it up. I went down one hallway and thought, this is a cool idea and then I was stopped by dead ends right around the corner and then I thought, did the same person make this whole map. Maybe the start of more things to come. A M2/Infinity 2 level solo map that gives you some good carnage practice. Story, well, find out for yourself. The two juggers at the end can be killed with the spnkr', but you will probably fry first!!

Map Mania and Conspiracy v1.1

Like the author says, "If you like dark, carmped and twisty levels than this map is for you." I personally have trouble with hallways that turn so fast that you end up with not really having a hallway. This thing does have a central area "arena" but it's not too big. Again, a triple shield recharge BUT at the end of a very long hallway. Just right for getting a missile in your back. One of those levels where you meet in a hallway and blast until one drops.

Novocaine v1.0.3

A large circular arena surrounded by a very tall wall on the outside. 4 openings in the wall leads to the outer ring with transporters that zip you to the upper ring that is at the top of the wall. The hill is the raised platform in the middle and the ball is also on this platform. 1 secret and worth your time. A very fast map with very good flow. Not a lot of detail, just flat out carnage....worth the download. Ammo might be tight with 8...

Satanic Cummerbund

A very tall net level. Enough ammo for 6 or more....and enough sniper ledges in the walls of the arena for 8. Two rectangular rooms off of the arena with transporters to the different ledges and if you play it solo, there are so many sprites that they will appear and disappear as you walk right thru them.

Slanes Map Pak 1

8 levels ranging from medium to large to very large. Shangri-La Rotunda-a remake of the classic M2 but it is round, very good work here. Sky High-in the vien of Tuncer's YAFNM, it will take 6 to 8 to keep it moving. Over and Under-great idea here for a netmap, a little jerky at times. Crossed Circuit-More like two levels here. Four Square-a little tight. Trefoil 1 and 2-1 is for smaller groups and 2 for the larger. The House of the Sun-I liked this one the best.....check these out, they should provide for some net carnage and all modes can be used...

The Prototype Wars

A 2 level solo map. The first level, was orginally released by itself a couple of months back, Hunter Chase. You are supposed to do exactly what the title states, run from Hunters. The second level, Chips Ahoy has pretty good construction, and because of the design the flow is decent. It is basically a get the chip and insert type level (repair). This guy loves compliers, it seemed eveytime I turned around, one was aiming for me.

Atmospheric Sounds

A very good sound patch for Marathon Infinity. Anvil 1.0.2 is needed and the replacements that this guy has made are, again, pretty good. Most of the sounds are drones and sustaines, but, I still enjoyed them.

Endymio 1.2

A previous 3 level solo map. Now updated with the jugger flashes out. (Towards the end of the 2nd level there were flashes from juggers dying, they were in fact so bright that it was almost impossible to see. Honestly, I played with my sunglasses on) The net levels are now gone and some lighting effects have been added. Personally I liked some of the ideas with this map, the author stretches sight lines to the max, so in some cases it might get a little jerky, but I played through in low res...

NetKid v1.1

A update of a previously posted map. NedKid is a small Netmap, designed for playing KOTH by 2-4 players.

New in version 1.1 : much faster platforms,more ammo and a second teleporter to make the game faster

Robs Net Maps

You get two large net maps with this package and both of them are constructed very well. The Red Room 1.4 is large so make sure you have a big group. It has a hallway that is a series of crushers, (it is a deadend btw), that are controlled by players at either ends with switches. It can be played KOH with a lock that will lock you in or EMFH. Use the ambients to your advantage on this one. Behind the Sun is the second map in this pak. A large arena with very fast waterways that allow some pretty fast access to some good areas. This is the first level that I have seen that can be completely...

Superlatives and Absolutes

A quasi arena map so-to-speak with some very good hill detail in the middle. The hill is a square, multi-leveled passageways. The ring that wraps around is fully exposed to the arena. The author gives you a triple shield recharge, but, as we have seen with his other maps, it is in prime position...

Beware the ShadowStalker 1.4

A very confusing level if you are used to using your map mode. Three identical levels stacked on top of each other reached by elevators. Pretty much common texturing used here, based on the World Wide Web map. You would need a lot of players to keep this map interesting, my group tried to play this but even with 5 we were pretty lonely. The turbo chips were pretty cool, but with all the trip powerups, it took a bit to kill the other Marines. We also found ourselves with a lack of weapons. So, conserve and the flamethrower is the weapon to get first...

Arx Immanis

A three-level demo of a gothic masterpiece... it'll make you rethink the way you play Marathon. The art is great (this scenario won Runner Up as Best Use of Anvil in Bungie's map contest), the play is tough, the mood is overpowering.

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