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Basic Missions

Basically what you have here are 7 levels that describe, "visually" , what the different types of levels are in Forge. Everything from Extermination to Repair, Rescue, etc.. A couple of unsed modes are discussed and addressed in these levels. A great visual tool for those wanting to learn mapmaking. Thanks to this author for taking the time to help others.

Evil at Night

A very large net map that basically is going to take a lot of players or it is going to be slow. Some good detail in the hallways and if you access the secrets in this map it really becomes BIG! A large central area surrounded by lava that rises and falls via triggers, that serves as the hill. All net modes supported plus co-op! Some good ideas and some good detail work. Be prepared, it is large.

Insane v1.1

A update of a previously posted map at the HA. This is a large level with different rooms that have some obstacles that can be used for snipering or for protection. This update now has platforms that move much faster, (very good), and added KtmwTB and KoTH net modes.

Pseudonets v2.0

When I posted the first set of Pseudonets, I apporached them from a completely different angle. Pseudonets II are a set of maps used for practice levels, network levels and I found some of them to be good tutorials for construction ideas. The use of 5D space is ingenious. I stopped many times and switched to map mode to try to figure out how they were constructed. Some very large levels and some neat tricks with 5D. Check out the physics model that comes with the file. This author takes 2 to 3 textures with a level and with the use of 5D and some good construction ideas

The Rock 1.1

A two-level solo map that is a great adventure. The first level is informational only, with a pretty good design idea. The second level is the main battleground for the story. You end up on a listening post and you have to activate.....well, I won't spoil it for you. The last terminal had a few problems for me, but other than that, this is a good map! Very well designed and I was impressed with the stair construction. Flow is good and lights are done well. For the authors first attempt not bad at all.

The Square Root of Pain

A medium sized net map with some unique construction. Four large rooms, with some of the polys assigned as slow moving platforms that recend lower than ground level that surround a middle "square" that acts as the hill. The whole map is visually open to itself. Meaning you are able to pick off marines in other rooms. Weapons are distributed with this in mind and the height of the walls match perfectly. Some good ideas and some great carnage counts with this one. Supports KotH, EmfH and KtMwTB. You can play this one solo as well.

Fm: Net Map Pack v3

Each level contains a nice ammount of aliens, so if you wish to go solo and romp around carnaging to your hearts content, it will be much more satisfying because it contains aliens. If you don't like them during net play, then check them OFF in the Gather Net Game dialog (duh).

Bela Lugosi

From the very beginning you will get the impression of what the title of this map suggests. A very large room that has sub-rooms in the middle of it. The sub rooms are very tight and I mean tight! Teleporters take you from one room to the next but be careful, there is a ring of lava that surrounds the rooms. Large and wide corridors wrap the whole thing.

Calamity Courtyard v1.0

Two large courtyards separated by platforms and pillars. Great flow, very good lighting and enough ammo/weapons for any sized group. Very fast and loaded for carnage!

eiei0

A medium sized arena that is visually great! Two rings wrap around the arena, one-that is at floor elevation and on the outside of the map. And the second one-that runs a world unit above the floor elevation that is exposed to the arean. Very good flow with this map. It is stunnily fast and it is very well thought out. The shield recharge will provide for extra shields if you are lucky enough not to get a spnkr in the back while charging up. Enough ammo and weapons to fit a large group. Comes with a physic model that is, well, give it a try...

Kessen Chu

A large 5 level solo map, that has so many sprites that I really didn't think the engine would handle it. The story line is that you are a security officer.....The story is pretty cool. Three large solo levels in this map and 2 net levels. This is a different map, one of the likes that I haven't seen before. You give it your opinion and make sure to email the author. Construction was pretty clean but some of the levels are very linear. Worth the download.

Malancanth 1.5

A good two level solo map. The first level is for ammo/weapons and information, but get all that you can. You will need it on the second level. Comes with a built in physics model that gives you two pistols? You will be able to yield superior fire power, but be forwarned, the kick from these new weapons will push you completely across the room. Good flow, pretty well laid out, story line is good and some of the baddies now die but, they will take you with them if your to close.

Marathon Quicktime Recorder

This utility will allow you to save Marathon 2/Infinity films in Quicktime format. Requirements are a powermac and QT 2.0. Be warned that this will generate some very large files so it is recommended that you use a film editor to cut and paste so that you end up with the best parts

ELSIE

A very large, and I mean LARGE, net map. This thing will take a bunch of marines to keep it interesting. A bunch of large rooms that are connected by some very large open corridors. The corridors lead to other large rooms or upper tiers for sniper posts. Enough ammo for a very big group, guns were hard to find at first, but they are there, keep looking. I found this to be a very good, very large net map. The problem with the water pools is that I only found one way out, gernade hopping, up and out. (which really takes a beating on your shields) There might be teleporters, but be prepared. ...

Gemini Station 2.0

When this solo scenario first came out in 1996, I played through the levels. I was impressed with some of the puzzles but I felt claustrophobic. After getting through this new port with all the new levels, I have gained a appreciation for this project.

Sound Shrinker 1.1.2

The sound shrinker can take a sounds file from Marathon 2 or Infinity and delete all its 16-bit sounds. This will reduce it's size by a tremendous amount. A must for those with filled up HD's.This updates corrects a bug that was in 1.1.1

Audio Levels 2.0

A update of a great mapmaking assistant. These levels give you the sounds that go along with the pull downs in Pfhorte and Forge. This update now adds platforms and ambient and random sounds.

Bunker Hell

A very good construction idea! A large, very tall open air arena with bunkers sunken down in the bottom of pillars. Each bunker has weapons placed in them and some of the ammo is placed in the arena. In net play, these bunkers would be great for a "quasi-sniper" bunker. They are protected, IF, the other players don't have very good aim. If they do, watch out!! These sniper rooms can be turned into mortuaries. Worth the download...

Corridor of Death

A long central hallway built with the lava texture set. Many ports on both sides where Aliens continusely regenerate. At times there are so many of them that it is impossible to get good frame rates unless you are on a high end mac. This level was one of the reasons why my posting is so far behind. This map was really fun to play. Kill everything, kill all the Bobs and then get the chips! Have fun...

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