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CrackPark

Big, dark (mostly), multilevel, very nicely constructed. Great flow.

Klaatu Verati Nictu!

A simple arena, in principle... but play it for a little while, and you might change your mind. The hill is accessible via 5D passageways from the outer ring... and you come out on the far side from where you started. Big weapons are on the hill, everything else is in the pit surrounding it... and to make matters a bit more complicated, 3x canisters can be found in sort of hidden corners (we found ourselves shooting at them just out of principle... you never knew when someone would be in there). Adds up to serious carnage, with anything more than 2 players.

WITE

A couple of levels, and a small shapes patch. The first level is seriously claustrophobic, and you'll be hitting your head on the stairs every time you go down. The fun part comes in with the small shapes patch...

The Heap 777

4 map netpack for groups of 3 to 8 players. most of the maps support all game types... good construction but the gameplay could be a bit better in most of the maps.

Plaza

A small arena with a surrounding corridor, and a subterranean waterfilled network of access tunnels. Nice attention to detail, but there are two problems. The tunnels are pretty long, with no exits other than at the ends, which makes it easy to get trapped (I'm not really fond of underwater netmaps, anyway), and the weapons/ammo are really light. More than 2, and you're gonna be duking it out with bare fists.

M1 Style Hunters for Infinity

A patch that incorporates the hunters from the original Marathon into the Infinity environment. Replaces the MOAH with a big black hunter who fires nasty firebolts... pretty cool.

Bob of the Bill

A nice-looking level centered around a big open area with the hill in it. Lots of sniper perches, lots of ways to die. (For example, there's a lava column that it's easy to brush jumping out a window... there goes some health.) Ammo is pretty scarce, but the author said he set the level up to kill you fast, so this isn't a problem.

Kiasma 2

A large, sprawling level, with several open arena-like areas, lots of stairs, and some funky tighter passageways. Ammo and especially weapons are a little tight... but 3 or 4 should have no trouble at all.

"Moonlight Serenade (neu, klein)"

Another edition, later one too. German terms hold you back, to a point. Whereas we couldn't manage level one, "Go For It", at all in the previous edition we almost made it here. Where is that second chip? Does have a room full of ammo you have to look for. Pattern Buffer for saves, but no cheating, darn. Level two, "This is just the Beginning" is a very nifty Net (we think, what else when a room has ten shield canister thingy's and ammo up the you know where). Term we can kind of read says friend is in trouble. This level is also full of aliens of assorted stripe. Level three, Net/aliens/Boomer in the hanger. Level four is back at level one. Maybe third time will be the charm edition of this scenario.

Alpha & BX 711 V1.0

This is a very straightforward Infinity Scenario, nothing new. Find the chip, flip the switch & kill the aliens, which always come in bunches & make life easy. Although all text is in German & lengthy, you can pick out "reactor" and the like. Pretty good use of platforms. Standard aliens too with one potential suicide area, but keep at it. Anyway, shut down the reactor, close the Bay doors, etc., etc. Can kill an afternoon, no sweat. This game is extremely clean by the way. Try it if you don't want too much of a challenge, the author did okay.

Demeter

We've got one! A Map Maker in the budding. Mr. Balmer was twelve years old in 1998 when he was building this scenario.

Dispatch Map

Four map levels here; one solo, two net (sort of) and one novelty. This is from/is the original Dispatch scenario (#1) for solo play called Up Periscope. Pattern Buffer in a Net game? Next level (cmd/cntrl) opens to a Tau Cetu intro screen and it's a map you've seen but now called Speed Bump, amount of ammo suggests net play. Level three (cmd/cntrl) is Bob's Screen Saver, just let it run, don't play. Pretty amusing. Up Periscope (4) is a shortened version of longer Up Periscope, but in water medium with Troopers & PB

EarthWars

This is so cool! You're on earth at some future date and there's rioting in the streets. No Phfor Staffs to strike you here.

K'Parral Arena v1.2

A small map in the Everyone's Mortal But Me style. Nice flow, with fast-moving elevators to get you on the hill, well-judged heights, and good cover potential. Weapons are limited to fusion pistols and the occasional spnkr... groups of more than 3 might find ammo to be a problem. Oh, yeah, and if you leave aliens on, you might have some trouble keeping an eye on your friends... Update changes the aliens present from jugs to hummers (still need to watch 'em, though...) and ups the ammo quite a bit. (Adds assault rifles, as well.)

Last Rites

This package contains two Maps; Last Rites at 3 levels, a work in progress. Author wants feedback on this one, tell him what you think. This is a very handsome effort; twisty, great play. Can you spell Rocket Launcher? If you can't you'd better learn fast! The way this scenario opens and continues to surprise is worthy of a looksee. Great use of design and not a few surprises. Download City, do it! Barbarians at the Gate is a one level puzzle map. Not mentioned in the Read Me but quite a puzzle. This player no doubt forgot something as we couldn't get the term to work. You try it. This guy is good!

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