Browse Files

Me's Massive Netpack v1.0

It's not worth getting unless you A-Want to know how to do really weird maps; or B-Like one of the older maps. Go get the newer version.

poena.dare's Maps of Pain v1.0

This map pack was designed for multiplayer carnage fun, but also allows single player walkthrough. A few of the maps use switches and uplink chips to simulate different game types.

The Incident at Quiliam Vid Films v1.0

This package contains my vid films for the Marathon Infinity scenario "The Incident at Quiliam". Other than a bit of monster freeze in the last level, this scenario is well constructed, and very enjoyable to play and vid. Even with the monster freeze, the last level is quite a challenge to play and vid. The package contains a film for each of the 7 levels of the scenario. Enjoy!

Dr. John Sumner

An AI Called Wanda Vid Films v1.0

This package contains my vid films for all 12 levels of the Marathon Infinity scenario "An AI Called Wanda". This scenario is extrememly fun to play and very challenging to vid. When viewing these films, be sure and use the Marathon Infinity application, the Wanda map, and the Wanda Shapes file. Otherwise, the films may not play properly. Enjoy!

Dr. John Sumner

Endren's Netpack 1.3

This collection is now up to 8 maps, all very well constructed. The first one's a bit odd... insane chess. The rest, though... you could play these for a while and not get bored.

Goran's Health and Oxygen Bars 1.0

A shapes patcher that will make your health and oxygen bars somewhat translucent - Aqua-like, if you will. Works under Infinity or Aleph One (or M2, for that matter).

Marathon-Machina 1.0

A seven-level solo campaign - nicely story-based, solid gameplay. A decent romp. (It's not spectacular - but it's quite playable.) This one should keep you busy for a bit!

Much Superior Grenade 1.1

A remake of the grenade explosion, created by mixing the standard grenade sound with a Myth dwarf bottle.

The Classified 19 1.0

An 18 level solo scenario (plus 10 netmaps) that's been 4 years in the making. An answer to map-driven stories... this is a story-driven map. If you fell in love with Marathon because of its storyline, you owe it to yourself to play this one.

Harkozynx 9

A 10 level sequel to Operation Wormwood, the first scenario designed from the ground up to be completed cooperatively. This one has been languishing on the creator's hard drive for years - it's finally being released to the public. It's not completely polished, but it's very playable. It also contains a passel of netmaps, some original, some Bungie's. This one should keep you busy for a while!

Chips v1.0.1

Three bite-size netlevels designed to allow maximum flow. Fun for the whole family, except the family members who don't think it's fun.

The Craft v1.1

A 12-level romp. Mapmaking ranges from very good to acceptable. The storyline is pretty simple, and missing a term or two (I missed a couple) won't hurt you very much. Gameplay is good, old-fashioned carnage. Kill stuff... kill lots of stuff. There's plenty of ammo, and sometimes you have a bunch of bobs to help you... but lots of times it's just your job to kill stuff faster than it comes at you. It gets harder near the end, too... I'm looking forward to seeing John Sumner's vidmaster films of this one. It's bundled with an older version of Aleph One (for MacOS 9) - but I didn't have any major problems using the current version. (If you DO decide to use the bundled version, be aware that it's older than the 3D model code added a bit ago - if you have models in your Aleph One folder, the bundled app won't launch.)

Spokes of Carnage v1.0

A two-level wheel. Plenty of ammo and weapons, easy cover. Movement (due to the small size and the teleporters) is very fast.

Sylvain's Netmaps v1.0

5 levels, created a couple of years ago by a mapmaker who disappeared off the net. These are being released by his primary beta tester, under the assumption that it's a crime to waste good Marathon levels. (And good they are - most have an organic feel, with lots of curves, and a huge amount of vertical complexity.) Some funky physics stuff on some of the maps - but generally, very nice (large) maps for bigger groups.

The Pit 2001 v1.0

Complicated, funky spaces, lots of stairs. Takes a little while to get used to - figure out where you are. More than enough ammo and weapons for a huge game - tight enough (once you get used to it) for a small one.

The Stadium (SM) 1.0

Big open (dark) pit, lots of running rooms on the outside, more rechargers than you can shake a stick at.