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UESC Armeus

A spaceship, with tons and tons and tons of baddies. (Instant regeneration...) You can get outside the ship, but there isn't much there.... If you find the secret ammo room, you've got a serious leg up. There's a bad texture on one elevator, but it's not a crashing bug.

Beware the Jabberwocky

A very nice M1 net map... felt a lot like a combination of a bunch of Bungie's net maps. Twisty passageways, a large two-tier arena, teleporters to take you from here to there with no waiting, and a few little secrets... worth playing.

SCM Map

The bottom level of Never Burn Money, with a few minor changes, mostly to increase flow.

Suicide v27

Three levels, all originals (they match M2-Suicide 17). Pepper Popper is pretty cool... watch the damn bobs! Fans of Sky Diving will love Sky Diving 2.

Suicide v28

Three levels, all originals (the counterparts of M2-Suicide 18). The first one is just as aptly named as its M2 counterpart, but the other two provide some serious carnage opportunities. Learning the teleporter positions on Walking Charlie is a huge advantage...

Xzu's Levels

3 levels. Very large, very heavy on the baddies, pretty light on the ammo and weapons. Nice construction, though... There's a section of the first map that's right out of Bob-B-Q.

Bob World Headquarters

A bunch of bobs, and a bunch of aliens... the only weapon is a single spanker. The readme says wait until you have it to start killing bobs... but when I did that, there weren't any bobs left.

BobKill

A huge pit, with a ring around the outside. Bobs galore, mostly just for killing...

Life Experience

A spaceship level, with small rooms and lots of corridors. Some texture alignment needed...

NetHell 2000

A large arena, with lots of running room. There are also several narrow passageways around the outside, which provide access to sniper positions... The jug and the MADD keep things interesting for solo play. Size comes from an included sound clip.

Party/Live at London

Two maps. Party is 4 big rooms, LIve at London is a ring with sniper ledges and a central recharge area. Weird smearing because of a no-thickness wall...

Where'd That Come From?

A pretty nice-looking net level-quite bright, good flow-but no weapons. (Well, there's one spanker, and ammo for it, but...)

11 Netmaps

11 pretty big maps. Generally very well-constructed, but using a huge variety of textures per map (adds to eye fatigue after a while). Flow is usually pretty good, and textures are nicely aligned. Worth a look if you have a group of 4 or more.

Jeff's M1 Maps

13 maps. Eight are already here, as Vertigo Maps. The other 5 are worth the download... generally, interesting-looking maps. (Some look better than they play.) One of these will make you go blind if you play it too long...

Spaceship Station

A very nice multilevel map. Teleporters are color-coded, to help you figure out where you're going, and lights can make hallways safe or dangerous, depending on which side of the switch you're on...

Stairway to Heaven

Very simple, but it plays well. High carnage with anything more than 2...

Arena Gold Collection

4 levels. (Only 3 of them use the Pfhor texture set.) Need work... misaligned textures, missing textures (the center of the last level, for example), not enough ammo or too many powerups...

Llamas are Larger than Frogs v1.2

A nice little arena with a few teleporters, some sniper ledges, and lots of flow paths. Good carnage for small groups. (Not enough weapons for larger ones.) Update adds new weapons, aligns some textures. This should be a final version.

Look at the Loser in the Middle

A nice simple arena-like space... a central cage, and a light-and-shadow area around it. The central person gets a spanker, and invincibility, but can't move. The outside folks get fusion pistols and assault rifles... and shadows. This isn't new, but it's been lost in the depths of my hard drive for months.

Cordially...

Modeled after a formal dining location. Readme gives credit to the creator of Villa Banzai, which is good, since it looks like that was the jumping-off point for this level. With 2 players, it was a bit slow, but more makes a very nice net level. Update fixes a few bugs.

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