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Operation Tantalus v1.0

A 19-level solo masterpiece, with new sounds, shapes, terms, physics, bobs... and it's totally non-linear (you decide what order to do the levels in). Brought to you by the folks who did U.S.S. Raider, Athens Outpost, and the Marathon's Story page.

Aliens Shapes v3.0

A very well done package, containing new sprites for Fighters, Troopers, and Lookers, as well as overhauls of several weapons and the motion detector. Comes with a physics model to make it all work, and a map (recommended by the author, but not necessary). (Check out Noah's Ark, which is the v4.0 release of these shapes.)

Marathorn v1.0

A very well-done, 7 level solo map. Pretty difficult... and it relies too heavily on doors that don't look like doors, in my opinion. but on the whole, this one's very entertaining. Uses Craig Mullin's artwork for chapter screens...

Company Map

Designed to be used with the Aliens Shapes patch and the Giger Textures patch. Basically just a kill-everything-in-sight map. Also comes with a patch for the assault rifle that's quite nice.

High & Low Map

Another very high quality offering from Dave Turner (half of the team that produced Hutch). Consists of two parts, both of which can stand alone. The map is a very nicely done, very big arena-like area. Inspired by G4 Sunbathing and a ship loading terminal on the Seattle waterfront. Best with a fast machine. Also included (but not required) is a patch to turn Bobs and Troopers into fusion pistol or rocket-wielding characters. The troopers can be quite dangerous. The bobs are only dangerous if you get them mad. Check it out-you won't be disappointed. Very nice artworK on the shapes patches...

CyberCraft Rescue

Shapes and Sounds patches and a physics model turn standard scenery landing pods into nasty, powerful flying attack ships (on your side).

Marauder:Second Encounter

Picks up where Encounter:Colony leaves off. Your job is to clean out a Pfhor ship with the help of some crack marines. Requires Enter the Marines shapes patch (included). Not all that hard, unfortunately...

Meta's Final Test

A map with a few cool features, and a shapes patch that adds Marathon2 textures... really pretty! (Think about the shapes patch with other maps...)

Shotgun Carnage!

Shapes, and sounds patch and a new physics model allows you to add a shotgun to any scenario. It replaces the pistol.

Wagner

Another scenario by the creator of Luna West. This one has some pretty serious bugs... I almost didn't put it up, but I figured if enough folks emailed the author, they might get fixed. Worth a look, anyway... Non-linear.

Madd Ox/Hijacker

Two maps, sharing a texture installer (compatible with the other MC products, Canyonlands and Bobco, available here as well). The Madd Ox building is the author's work building, and it's really well done (love the 70's carpeting!). Hijacker is a solo map (3 levels) in which you play DB Cooper. The plane is great, and the final level uses Buskey's Master Wall very nicely. (This level is repeated, tweaked for net play.) Very, very classy.

Hutch v1.0.1

Wow. This-wow. I'm amazed. Wow. This is the third floor of a science building... Wait, read the readme. I can't do it justice. Flying chairs, espresso machines, nitrogen canisters, this is a really, really well done package. Get it. 'Nuff said. (Okay, in the interest of objectivity, I'll say that if you don't have a PPC, this will be slow in net play. So what are you waiting for?

MC's Canyon Lands

Desert Levels. Great textures (first water I've seen outside of the M2 preview), and enough baddies that these levels work equally well as solo (explore) levels and net (kill) levels. The patch affects different texture sets than Bob World Headquarters (see above), so they can both be applied to the same Shapes file. This is now Rev 1, with a few textures fixed.

Marathon West

New shapes, physics, and a map that turns Marathon into a shootout in the old west.

BobFro v1.1

A cityscape, complete with great signage and some funky extras. By the same guy as Canyon Lands. These two packages patch different texture sets, so you can apply the patches to the same Shapes file.

Encounter at Luna West

No relation to Encounter:Colony. This started as a compilation of levels, but grew to its current form. Some pfhor were taken for study, but got free, and don't realize they lost the war. You've got to protect the research facility. Comes with everything needed (shapes patches, maps, physics model, sounds patch).

Encounter:Colony

Due to some colossal bungling, the Pfhor have retaken the Colony below the Marathon. It's your job to clear the way for the marines. This scenario requires The Dogs of Pfhor 2.1 package. The main scenario is designed for solo play, but the package comes with two net maps.

Specuthon

A cityscape, with ray-traced graphics. Cars and helicopters on the outside, gun-toting secretaries and businessmen on the inside. Nasty! It's your job to find the big boss upstairs.

Enter The Marines v1.0

Ever wanted marines fighting on your side? Here you go. Replaces Fighters with marines.

MaraPackage

The beginnings of an Aliens package. New shapes (they still need work), and a physics model and map round out the package. Really designed for net play.

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