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Bloody Dreams Level 1

The first level of an upcoming scenario. Very nice chapter art... an interesting take on the Marathon universe. As for gameplay: let me give you some advice. DON'T try to kill everything... just do your best to get to where you need to go, as quickly as possible. If you're lucky, you'll survive to see the final term. Some nice dead ends (these would bother me quite a bit if it were a longer level), and a couple of nice visual tricks.

Buckets of Fun

Eight levels, all aimed at smaller groups (3-4). There's a bit of everything here... a modification of Waldo World (very claustrophobic), some ledge maps that are really reminiscent of Mark Conahan's M1 work Go Wif Jeza comes to mind, or Canyonlands), and some have been seen before (Bobcorn is a lot like Bob Hot Air Popper and Way Down should look like Lord of the Sky.

E=Dope MC

A remake of E=MC what!, with very cool lighting effects... update tweaks ammo, weapon, and powerup placement.

Iron Buddha Chakra v1.5

Another well-designed level (from a flow perspective), with some very nice lighting effects. Getting to the flamethrower requires exposing yourself a bit... update tweaks ammo and weapons, and makes a few aesthetic improvements.

M2 NetHell 2000

A large arena, with lots of running room. There are also several narrow passageways around the outside, which provide access to sniper positions... The jug keeps things interesting for solo play. Size comes from an included sound clip. (This description was snagged from the the M1 version, which is included here.)

Netwired v2.0a

Very nice conversions of 2 fun M1 levels... Dementia came out better than the original author's conversion attempt, imho. These are both arena maps, with narrow staircase/hallways around the outside. Torque also has some nice crossbeam action.

Sexual Chocolate

A pretty fun larger level. In theory, action should revolve around the central arena (the one with the cross and the crushers. In practice, there's quite a bit of running up and down stairs (careful of the pits!), and some good spanker action in the waldo-like side arena. Nice lighting effects.

Wheatgrass Chakra v1.5

An interesting level. On one hand, it's nicely designed... three (or two or four, depending on how you count) killing rings, with easy access between them. On the other hand, there are many little funky sections, which serve no gameplay purpose, but are pretty cool to look at... some very nice uses of polygons. Run through this level once by yourself-you may not have time to admire the window dressing during a net game. Update tweaks ammo and weapons, and seems to pretty a few areas up.

Don't Get Pfhunked

Another type of capture the flag. Find the switch in your opponent's base, then come back and flip your own. Your opponent's base will fill with lava. (Likewise, if he gets to yours first, upon flipping his, your base will fill with lava... should make you think twice before flipping...)

Four Pillars v3.0

A very slick, extremely confusing (at least the first time) large map. There's a bit of everything here... open space, sniper nests, 5D space, crushers for your enemies... you name it, all packaged in a very visually appealing map. The motion detector is close to useless, and there are many ways to get around. Use the various elevators as cover. Update cleans up a few bugs, consolidates polys (should run faster), adds sounds and aliens, and generally improves play....

Gemini Station

A huge, rambling, fantastically engrossing level that makes up the first of six to eight parts in this scenario. (The Tony Smith model of serial level release might be catching on.) There are a few (minor) bugs, like telepost bugs, and places you shouldn't be able to get to, but on the whole, this is really, really well done. The storyline gets weird at times, but it's quite intricate, and self-consistent. There are even a couple of never-before-seen tricks here... check out the self-destruct timer! Worth every byte...

Siege of Nor'Korh v1

Siege of Nor'Korh! This was the first solo adventure that I created. It has rated the best as a single person made scenario to date. Get the Infinity version if you have Infinity... because it's A LOT BETTER.

Badluck

A striking map, designed for king of the hill. You want to stay on the high ground, because there's a switch that will flood most of the map in lava... The hill is quite reachable from this switch, so beware the cherry picker. (The lava's supposed to drain if you leave the switch, but I found with a little fancy footwork, you could make it to the hill with the lava in place... it'll go off when they die and regenerate, but this is a cheap way to get a few extra seconds of hill time.)

Compactor of Pfhunk

Very strange. The hill is truly dangerous to get to... and nasty to defend. Once you've figured out how to get up and down, it's a really fast-moving level... Aliens make it a pain in the butt.

Network Preparation

Thunderdome, slightly modified and with a nasty physics model. The elevators go all the way up now, but the ledge side never got textured, which makes for some trippy views if you're looking out at the arena... There are aliens now, and the physics model makes 'em really nasty. Supposed to be a training level.

Satan's Muffins M2

A nice port of an interesting M1 level. As with the original, it's a great arena, if you stay away from the edges... but if you do, you'll miss the goodies.

Carnage Island v3.0

Fast-paced, multilevel map. Ostensibly a circular arena, but most of the action occurs in narrow passageways or the small central room. Best with bigger groups. Update tweaks textures, makes it harder to take a lava bath. (Although there certainly are benefits!) V3 update: The central area is now outdoors. Readme lists other changes, but they don't really seem major in terms of gameplay...

Hadley's Hope

A small, bug-hunt-like level. There's an outer ring into which everyone must enter from their starting points. Inside that, there are a few small rooms with lots of cover... even though it's not large, you can stay alive a long time if you play it right. (Not much open space.) Inspired by the colony of the same name in Aliens.

Holodeck Waldo v2.1

Billed as the Ultimate Waldo World. There's a little that's new, but basically it's Waldo Conversion number 432...

Krylark The Demo

First level of a 5-level scenario, Krylark the Fallen. Interesting plot, but the AI can't spell worth a damn. The level is almost too difficult to bother with... lots of tight corridors filled with purple compys and tanks (nowhere to dodge projectiles, or explosions). Nice construction, though... the transparent walls in front of lava might be overdone, but there are some nice tricks. Also comes with a copy of Carnage Island (looks like version 3, but I can't be sure).

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