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The Ares Project

A loving renovation of Mars Needs Women. This one's better than the original, I think... the only criticism I have (and it's really minor) is that the upstairs may not be dark enough any more. Other than that, though... This is gorgeous.

DMMC Archive v2

The second release from the DMMC (12/17/95). This one consists of 10 maps. Two are already on this page (Cruiseman Maps). All the rest were done by the group's president. They are all pretty high quality, small arenas with a nice eye to alien and weapon placement.

Ignore Zero Divides

If you play on a 68K machine, GET THIS! It's tiny, and it only does one thing, but it might just be the most useful utility out there for non-PPC owners. The biggest cause of crashes is the presence of zero-length lines in a map. This leads the cpu to attempt to divide by zero, which makes it crash... Bungie seems to have fixed the problem for the PowerPC code, but 040 and 030 owners were out of luck, before now... This little baby simply instructs your cpu to ignore any divide-by-zero operations. Run it just before you play Marathon, and you'll be free of those pesky Type 4 errors forever!

The Grottos

A big map, with water-filled areas being the main link between the separate open areas... Lots of hiding places.

Pfhactory v2.0

Conversion of a *very* big M1 level. Plays best with 8 players... This archive includes some films and the M1 version as well.

Trench Warfare

You start in one bunker, and the object is to make it to the other bunker. Problem is, there's an awful lot of baddies in the trenches between here and there... Set up as a solo level (only one starting position), but could make a good net level for big groups.

Citadel of Antiquity v1.0

Once again proving that Waldo World was Bungie's most popular M1 net level, here's another version of that beautiful arena. This one's outdoors, and sports M2 niceties such as vistas, whistling winds, and shootable lights. Oh, yeah, and a shotgun...

Cruiseman Maps

A couple of converted M1 maps. There's an interesting port of Arena (looks like you're going swimming, but you're not), and a port of Halls of Death which is a bit hard to play in low-res due to the texture choices.

Torpedoes Away!

A mostly underwater map, which might be boring, except it comes with a physics model which allows firing of weapons. Lots of fun... (I wish the bobs would shoot underwater, too...) This doesn't crash my 68K machine, but it doesn't play, either-it just sits there (all sounds audible) with no visible image until I quit.

Marathon 2 Bridgemap v1.1

A very nice conversion of the M1 map. The outdoor vista can really throw you off... Update adds lots of baddies and special effects.

Firefight!

This is Axiocranium with a twist. Map's the same, but there are lots and lots and lots of bobs, and with the enclosed physics model, some of them don't like you very much... You've got to figure out which ones. Nicely frenetic. Contains the original Axiocranium (v2), also.

M2 Carnage Palace Deee-luxe

Another port by Chris Silverberg. This one doesn't seem as dark as the original... but that could be the difference in machines. (I played the M1 version mostly on 040's.)

M2 Sound Converter 0.5b

Converts M2 sounds to resources, where you can edit them, and then converts them back. Still in early beta format, but functional...

M2-E=MCWhat!

Chris seems intent on converting all of Bungie's M1 maps by the middle of this week. He's doing a great job of maintaining Bungie's feel...

Arena

A conversion of the M1 Bungie net level. Stays pretty true to the original. Nicely done.

Waldo World Arena

A conversion of the M1 Bungie net level. Stays pretty true to the original. Nicely done.

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