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BOB's Alien Ship

Two levels. One is a conversion of Bob World HQ (no credit to Mark Conahan, the original creator), using the alien textureset, and the other is a small insanely busy arena with a raised cross in the center.

BOBlienation Trilogy

A three level scenario in which you're helping a mining colony's AI fend off an attack from Explodabobs. Generally, I don't like Explodabobs, but this was a playable scenario. The biggest problem was a complete lack of save terms-you have to play the entire thing in one sitting. (Luckily, it's not too big.)

Everybody In The Pool

An arena level with a large pool in the center. Half of the bottom rises and falls slowly, making a good high spot (or missile block). Teleporters speed up end-to-end travel, and light switches control who's visible and who isn't...

"Ok, Cannon Fodder"

6 maps, and a physics model. A pretty good spread-a bungie tribute, a few KOH maps, a novelty level, and a couple of flavors of a nice paintball-style arena. Fast-paced, generally...

Duality for M2

The net level included with the Infinity demo, for those of you unwilling or unable to download the 19 meg file yourself. The only change was Type code, so that M2 would recognize it. Otherwise, it's the same as the Infinity level.

Good Day 2 Die

The main room is a bunch of walkways between raised areas. There are overlooks that give you a birds-eye view of the arena (this was the author's original impetus), and lots of back passageways for hiding in/getting to sniper positions. More ammo than you'll ever need.

Kill or be Killed

A large map, broken into a few rooms. Lots of ledge shooting... and doors that look like walls. Should boil down to an arena map, with a few areas to take breathers in.

M2 Suicide v17

Three more levels, all original. The first one's pretty much deadly, and the second is hard to look at... but the third is a blast.

Majordomo V1.3

A large, two-level arena. The hill is elevated, and can be reached from walkways at all four points of the compass. Travel between the floor and the upper areas is well-facilitated, and in general, flow is quite nice. The hill's big enough that you can dodge almost anything coming at you... in order to knock someone off, it'll be necessary to get on it yourself. Update tweaks alignment and object placement.

Marathon Film Installer 1.0a5

Will allow you to replace the films built in to Marathon 1 or 2 (the ones that show if you leave the main screen up too long) with your own. Update adds compatibility with Infinity.

Mission: Improbable

A sequel to Operation: Exaggeration. 12 levels (or so... a couple don't really count, in terms of gameplay). This one's a winner. It's not the most visually stunning, or the hardest... but the AIs are very funny, the physics are brilliant, and the tributes are really, really well done. Don't miss this map-it'll give you ideas for your own maps. (And the sense of humor shown in the storyline is really refreshing, after all the 'save the universe'-type plots.)

Nokrah Torture Chamber

A KOH level with a big central hill, and waterfilled arms around it... you can come out low, or you can come out high. Problem is, the hill is big enough that it ain't like shooting fish in a barrel...

Reservoir BoBs

The third installment in the Origin of Species series. Definitely up to the standard set by the first two chapters... with very nice term art, and some hellishly good level design, this one should satisfy the Tony Smith cravings induced by previous releases, at least for a little while...

Bob Factory 1.0.1

This is a really nice three-level scenario. (Well, the first and third levels are pretty short, but they're still quite good.) I was running around the last level, doing my best to stay alive long enough to get to the end, and I was trying to figure out what I liked so much about it... I decided it's monster placement. It's great! (Well, a little light at the start, but he makes up for that.) It's really tight on ammo, at least at first, so you need to plan your routes quite a bit. Brought back the best parts of M1 for me...

Deadly Vengeance v5.3.3

A HUGE level. Would fit about 30, but has weapons for maybe 2 (and that's pushing it). Pretty nice to look at, though... 775 polygons, so don't bother with a low-end machine. Designed as a net level, but can be played solo.

Dying is Easy

An open area with multi-level platforms, and a lot of intricate hallways and stairwells around the outside. Look for the sniper positions that give access to long-range kill shots... but beware the counterpositions! A deceptive map, for there are many areas that seem safe to rest in, but aren't...

fifty one fifty

Narrow walkways rise above and split the floor. Teleporters bridge the gaps... weapons aplenty, and more than enough 2x powerups. A few out-of-the-way rooms give you a bit of breathing space. Nicely balanced-the high ground is hard to keep, because a spanker shot blows you off the ledge you're standing on.

Glory Hole

This is a net level, but it doesn't matter if you aren't connected to a network-get this map. It doesn't matter if you don't like the design (I find it a bit labyrinthine, but others love that style) - get this map. Dave Turner has once again shown what can be done, by creating a map that uses three different media types (water, lava, and sewage) and two different texture sets (sets 1 and 2, water and lava), all on the same level! And just for fun, he's tossed in some cool tricks (switch-activated teleporter, multi-level elevator, retractable recharger). He also includes info on repeating ...

Mad Pfhortes v2.0

A couple of buildings and some surrounding courtyard. You can get to every place you can see, but the teleporters that make this possible are not at all obvious. You may have to resort to a map editor to find them... but once your group knows where they are, this becomes a very fast-moving map.

Monkey's Fist

Very similar to Everyone's Mortal in layout, but much different in actual play. Very fast, with a defendable hill.

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