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No Stinking Type Pfhor Errors

A sequel to the DMMC Scenario Preview. This is another impressive effort, with a lot of fun touches (a working sink, video games, judicious use of juggernauts). A bit confusing if not completed in the order intended, and I ran into a bizarre bug with the first uplink chip insertion point, but all in all, an enjoyable scenario.

Suffer Me v1.1

A hill, surrounded by shallow lava, and overseen by several sniper perches. Getting on the hill is non-trivial, but stop in the lava if you need a little height... This should have some fast games. Update makes the sniper perches MUCH less secure.

The Last Stand

Two maps, one for small groups and one for large. Neither is huge... At first glance, this is a very simple map, but some of the dead ends actually make nice ambush spots, and a few of the escape stairwells will catch your feet if you're running away and not paying attention...

M2 Crosshairs

A small program that runs concurrently with Marathon. Adds a small crosshair in the center of the screen. Not a patch to Marathon, so but a separate entity... so getting rid of it is easy. Only tested with M2, but probably works with M1 and Infinity as well. PowerMac only-will crash your 68K machine.

Bubbleworld v1.1

A bunch of large, well-lit rooms, some waterfilled catacombs beneath them, and darkened narrow passageways connecting everything. This one is absolutely HUGE-any one of the rooms would be big enough for a 2-3 person game... but if you've got the party, come on in!

Let's Rock!

An interesting level with several distinct areas. Big enough to support 6 (that's all the player points there are), but since the ammo is concentrated near the central arena, people should be sticking around there, making it playable with 2-3. As with the M1 level that inspired parts of this (Triskelion), a strategically placed fusion bolt can help increase the death toll on your enemies, while leaving you out of the carnage...

Bloody Dreams Level 1

The first level of an upcoming scenario. Very nice chapter art... an interesting take on the Marathon universe. As for gameplay: let me give you some advice. DON'T try to kill everything... just do your best to get to where you need to go, as quickly as possible. If you're lucky, you'll survive to see the final term. Some nice dead ends (these would bother me quite a bit if it were a longer level), and a couple of nice visual tricks.

Buckets of Fun

Eight levels, all aimed at smaller groups (3-4). There's a bit of everything here... a modification of Waldo World (very claustrophobic), some ledge maps that are really reminiscent of Mark Conahan's M1 work Go Wif Jeza comes to mind, or Canyonlands), and some have been seen before (Bobcorn is a lot like Bob Hot Air Popper and Way Down should look like Lord of the Sky.

E=Dope MC

A remake of E=MC what!, with very cool lighting effects... update tweaks ammo, weapon, and powerup placement.

Iron Buddha Chakra v1.5

Another well-designed level (from a flow perspective), with some very nice lighting effects. Getting to the flamethrower requires exposing yourself a bit... update tweaks ammo and weapons, and makes a few aesthetic improvements.

M2 NetHell 2000

A large arena, with lots of running room. There are also several narrow passageways around the outside, which provide access to sniper positions... The jug keeps things interesting for solo play. Size comes from an included sound clip. (This description was snagged from the the M1 version, which is included here.)

Netwired v2.0a

Very nice conversions of 2 fun M1 levels... Dementia came out better than the original author's conversion attempt, imho. These are both arena maps, with narrow staircase/hallways around the outside. Torque also has some nice crossbeam action.

Sexual Chocolate

A pretty fun larger level. In theory, action should revolve around the central arena (the one with the cross and the crushers. In practice, there's quite a bit of running up and down stairs (careful of the pits!), and some good spanker action in the waldo-like side arena. Nice lighting effects.

Wheatgrass Chakra v1.5

An interesting level. On one hand, it's nicely designed... three (or two or four, depending on how you count) killing rings, with easy access between them. On the other hand, there are many little funky sections, which serve no gameplay purpose, but are pretty cool to look at... some very nice uses of polygons. Run through this level once by yourself-you may not have time to admire the window dressing during a net game. Update tweaks ammo and weapons, and seems to pretty a few areas up.

Don't Get Pfhunked

Another type of capture the flag. Find the switch in your opponent's base, then come back and flip your own. Your opponent's base will fill with lava. (Likewise, if he gets to yours first, upon flipping his, your base will fill with lava... should make you think twice before flipping...)

Four Pillars v3.0

A very slick, extremely confusing (at least the first time) large map. There's a bit of everything here... open space, sniper nests, 5D space, crushers for your enemies... you name it, all packaged in a very visually appealing map. The motion detector is close to useless, and there are many ways to get around. Use the various elevators as cover. Update cleans up a few bugs, consolidates polys (should run faster), adds sounds and aliens, and generally improves play....

Gemini Station

A huge, rambling, fantastically engrossing level that makes up the first of six to eight parts in this scenario. (The Tony Smith model of serial level release might be catching on.) There are a few (minor) bugs, like telepost bugs, and places you shouldn't be able to get to, but on the whole, this is really, really well done. The storyline gets weird at times, but it's quite intricate, and self-consistent. There are even a couple of never-before-seen tricks here... check out the self-destruct timer! Worth every byte...

Siege of Nor'Korh v1

Siege of Nor'Korh! This was the first solo adventure that I created. It has rated the best as a single person made scenario to date. Get the Infinity version if you have Infinity... because it's A LOT BETTER.

Badluck

A striking map, designed for king of the hill. You want to stay on the high ground, because there's a switch that will flood most of the map in lava... The hill is quite reachable from this switch, so beware the cherry picker. (The lava's supposed to drain if you leave the switch, but I found with a little fancy footwork, you could make it to the hill with the lava in place... it'll go off when they die and regenerate, but this is a cheap way to get a few extra seconds of hill time.)

Compactor of Pfhunk

Very strange. The hill is truly dangerous to get to... and nasty to defend. Once you've figured out how to get up and down, it's a really fast-moving level... Aliens make it a pain in the butt.

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