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Network Preparation

Thunderdome, slightly modified and with a nasty physics model. The elevators go all the way up now, but the ledge side never got textured, which makes for some trippy views if you're looking out at the arena... There are aliens now, and the physics model makes 'em really nasty. Supposed to be a training level.

Satan's Muffins M2

A nice port of an interesting M1 level. As with the original, it's a great arena, if you stay away from the edges... but if you do, you'll miss the goodies.

Carnage Island v3.0

Fast-paced, multilevel map. Ostensibly a circular arena, but most of the action occurs in narrow passageways or the small central room. Best with bigger groups. Update tweaks textures, makes it harder to take a lava bath. (Although there certainly are benefits!) V3 update: The central area is now outdoors. Readme lists other changes, but they don't really seem major in terms of gameplay...

Hadley's Hope

A small, bug-hunt-like level. There's an outer ring into which everyone must enter from their starting points. Inside that, there are a few small rooms with lots of cover... even though it's not large, you can stay alive a long time if you play it right. (Not much open space.) Inspired by the colony of the same name in Aliens.

Holodeck Waldo v2.1

Billed as the Ultimate Waldo World. There's a little that's new, but basically it's Waldo Conversion number 432...

Krylark The Demo

First level of a 5-level scenario, Krylark the Fallen. Interesting plot, but the AI can't spell worth a damn. The level is almost too difficult to bother with... lots of tight corridors filled with purple compys and tanks (nowhere to dodge projectiles, or explosions). Nice construction, though... the transparent walls in front of lava might be overdone, but there are some nice tricks. Also comes with a copy of Carnage Island (looks like version 3, but I can't be sure).

Operation: Exaggeration

A tongue-in-cheek 11-level solo effort. Inspired greatly by Douglas Adams, this map is very funny for the first several levels, at which point it suddenly turns downright mean. I stopped laughing at about level 7... and it didn't get nice again until the very end. However, it's very playable (if a bit difficult). Comes with a really fun physics model (that wouldn't make sense in most maps, but works wonderfully here). The only real gripe is the lack of alignment for all comm terms/pattern buffers. Other than that, this scenario is a blast..

Yellow Seas of Blood 1.1

Two levels. (More are planned.) The first level plays nicely, but the plot is a bit weak... Update beefs up the second level (a little), tweaks lighting and object placement, and improves the plot.

Covered Bridge

A small 5D number... bigger than it looks. Really nice use of landscape texture on the roof of the bridge...

The Bomb v2

A simple, Everyone's Mortal-type net map (but not quite as fast-paced).

The Dkkanichron

This is the sequel to The Wrath of the Sentinel. Huge vistas... a very workable storyline... some minor problems. (I got trapped in a poly near the end and had to restore from a saved game, there are a few spurious walls, that sort of thing. Nothing major, nothing that'll ruin the experience for you.) Quite a difficult start, but once you find that first save buffer, you're okay. Very enjoyable. Comes with its own obscenely graphics-rich web page.

King's Court

An interesting little map, with lots of walls and windows blocking and facilitating long-distance shots... The hill's really not a safe place.

Paradise Can Wait

A small arena with a ledge around the outside. Needs texture alignment...

Another Brick in the Wall

Basically, two rooms, separated (and enclosed) by a wall wide enough to snipe from. There are also three lookout areas that don't seem to serve any purpose at all...

Bridge

A port of You Don't Need to See My ID. Some hallways (claustrophobic in the M1 version) are now wide enough for three people abreast... and at least one semi-open room has become seriously tight.

EvenFlow v2

Three maps. A major Juggie in every one (well, at least one...). Despite that (does my bias against monsters in net levels show?), these are relatively playable... except for the first one. (DON'T leave the main arena...) The third one's actually quite intricate... Update adds a fourth level (pretty simple, but quite fun).

No Parole

Two maps. The first is also the new map in Evenflow2. The second is a seriously frenetic multilevel circular arena. Pretty nice use of Alien textures...

Return of the Cyborg

A sequel to Foreign Legion 2.0. One level, with the ending leaving an opening for one more level. Very heavy on the puzzles... very nicely constructed. Enormous. Author expressed concern that the bar keeps being raised for quality, but he needn't worry just yet... This is another winner.

Seige

A large, (technically) symmetrical level, with open, well-lit spaces, dark rooms, and some tight maze areas. Good for bigger groups.

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