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Krylark The Demo

First level of a 5-level scenario, Krylark the Fallen. Interesting plot, but the AI can't spell worth a damn. The level is almost too difficult to bother with... lots of tight corridors filled with purple compys and tanks (nowhere to dodge projectiles, or explosions). Nice construction, though... the transparent walls in front of lava might be overdone, but there are some nice tricks. Also comes with a copy of Carnage Island (looks like version 3, but I can't be sure).

Operation: Exaggeration

A tongue-in-cheek 11-level solo effort. Inspired greatly by Douglas Adams, this map is very funny for the first several levels, at which point it suddenly turns downright mean. I stopped laughing at about level 7... and it didn't get nice again until the very end. However, it's very playable (if a bit difficult). Comes with a really fun physics model (that wouldn't make sense in most maps, but works wonderfully here). The only real gripe is the lack of alignment for all comm terms/pattern buffers. Other than that, this scenario is a blast..

Yellow Seas of Blood 1.1

Two levels. (More are planned.) The first level plays nicely, but the plot is a bit weak... Update beefs up the second level (a little), tweaks lighting and object placement, and improves the plot.

Covered Bridge

A small 5D number... bigger than it looks. Really nice use of landscape texture on the roof of the bridge...

The Bomb v2

A simple, Everyone's Mortal-type net map (but not quite as fast-paced).

The Dkkanichron

This is the sequel to The Wrath of the Sentinel. Huge vistas... a very workable storyline... some minor problems. (I got trapped in a poly near the end and had to restore from a saved game, there are a few spurious walls, that sort of thing. Nothing major, nothing that'll ruin the experience for you.) Quite a difficult start, but once you find that first save buffer, you're okay. Very enjoyable. Comes with its own obscenely graphics-rich web page.

King's Court

An interesting little map, with lots of walls and windows blocking and facilitating long-distance shots... The hill's really not a safe place.

Paradise Can Wait

A small arena with a ledge around the outside. Needs texture alignment...

Another Brick in the Wall

Basically, two rooms, separated (and enclosed) by a wall wide enough to snipe from. There are also three lookout areas that don't seem to serve any purpose at all...

Bridge

A port of You Don't Need to See My ID. Some hallways (claustrophobic in the M1 version) are now wide enough for three people abreast... and at least one semi-open room has become seriously tight.

EvenFlow v2

Three maps. A major Juggie in every one (well, at least one...). Despite that (does my bias against monsters in net levels show?), these are relatively playable... except for the first one. (DON'T leave the main arena...) The third one's actually quite intricate... Update adds a fourth level (pretty simple, but quite fun).

No Parole

Two maps. The first is also the new map in Evenflow2. The second is a seriously frenetic multilevel circular arena. Pretty nice use of Alien textures...

Return of the Cyborg

A sequel to Foreign Legion 2.0. One level, with the ending leaving an opening for one more level. Very heavy on the puzzles... very nicely constructed. Enormous. Author expressed concern that the bar keeps being raised for quality, but he needn't worry just yet... This is another winner.

Seige

A large, (technically) symmetrical level, with open, well-lit spaces, dark rooms, and some tight maze areas. Good for bigger groups.

Wrath of Tycho 2.0

Tycho didn't die when his ship crashed... and now he's back, and he's pissed. He wants you dead. The levels here are not easy, but they tend to be tough not because of good planning, but because of overwhelming numbers of baddies, and lack of ammo. 6 or 7 blue hunters at a time, e.g. Update adds much better term text, a new level, and some tweaks.

Baraka 3/3 Demo

A three-level demo of a 10-level solo scenario. (The first level has been altered a little from the original Baraka demo.) Also included are three net levels, as well as lots of peripheral info... a silly movie (you'll need a tool that can make it visible, like ResEdit), screen shots, sketches of work and info on the mapmaking process. Fun, but it seemed to go by pretty quickly...

You may want to look at the floppy-sized digestible chunks page.

Pacmaps

An M1 and M2 version of the Pacman maze. Very different feel to the two versions... too big, though, to recognize where you are until you go into map mode.

Smiley ID's Maps

5 levels. Very large, generally quite playable. Lots of symmetry, as well as a bit of carelessness (bad textures in places you don't go very often, etc). A couple are very pretty to look at, and a couple seem to use textures gratuitously (that is, there are texture changes that seem to be nothing more than an attempt to get another texture in).

The Splattitorium

A large, pretty arena with a raised hill and a waterfilled outer ring. Don't bother with less than four... you'll never kill anyone.

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