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Symmetary v2.0

A large cloverleaf arena, with four underground loops for added space. An insane collection of monsters for a net level (four jugs in the main arena!), and lava you can't get out of... but it plays okay. Big enough for 8. Update cleans up textures, adds weapons, and tones down monsters. Much more playable, now...

You Don't Need To See My ID v0.3

A port of M1's You Don't Need To See My ID. A few glitches (missing texture in the center room, no lighting to speak of), but playable.

Circular Synapse v0.61

A well-built 5D map that's seriously confusing until you get the hang of it... and then carnage gets absurd. Don't stay on the hill for too long... it's very, very dangerous. Nice use of the portals concept. Update darkens up the outside stairways, and reshapes the portals. Overall, this is a very playable map.

RebelBase

Part two of the Interceptor Series. Two levels, both with some seriously beautiful mapmaking techniques... You're charged with protecting the Rebel Base. Keep a sharp eye out for oxygen rechargers and save buffers... you'll need 'em. This one's worth the download for the platform techniques alone.

And check out the Digestible Chunks page, for floppy-sized pieces!

Empire of the Serpent Sun 1.0

A three level solo scenario. Needs a great deal of texture alignment, and the lighting could stand a bit of sprucing up, but there's plenty to kill... I got a little tired of the fight-to-a-teleporter, see-if-you're-done style.

The Gauntlet v1.1

A classic-style arena, reminiscent of Lack of Vision or What Goes Up... fantastic flow, nice variety of playing styles, and a few secrets. (Watch your back if your opponents find the recharger before you do!) Big enough for eight, but plays well with three or four, as well. Worth the download.

ACME Station-M2

The infinity level, ported to the M2 alien textures. It's no longer vacuum, and all the baddies are gone... but so are some of the windows (which makes for easy transfer from hallway to hallway, actually).

Got a Match?

Simple outdoor maze, with a couple of rechargers and a (not-so) secret room. Flow is nice... but it could use some sounds.

Killer Canyon

A multi-tiered level based on the concept of a box canyon. There are no indications for the elevators... you just have to know where they are. Seemed really, really low on ammo, as well...

La Terrasse Dufrein

A funky little wide open 5D map with edges so sharp I'd hesitate to try this on an 040 machine. However, it plays beautifully on a PPC... you won't be getting too many wall kills on this one.

Postcard from Valhalla

The next installment of the series started with Codename Genesis. Hmm... "non-trivial" comes to mind. A fiendishly designed level (plus a nice setup level), with nasty traps, cool terms, but more than anything, physical puzzles requiring timing, more than anything. (Or at least that's what it boiled down to for me...) Well worth the download.

Arena of the Stars

A large arena, with a split wall dividing the space in half and rooms reminiscent of Bungie's two M1 arena levels at both ends. Watch your back in these rooms... the walls aren't always what they seem. Teleporters take you to tozters, and then to sniping positions in the main arena. Very nice flow.

Control Room

A KOH level designed for two players. (I suppose there could be more, but it seems best suited for two.) The hill is, as the title implies, a control room, and provides switches for five elevators that make up the main floor of the arena below it. The person in the booth tries to crush his opponent, who tries to stay alive long enough to plant a missile where it counts. A back hallway provides more than enough ammo.

Giza Revisited

A pyramid in the center, small sniper halls halfway up the outside walls, and a plethora of elevators and teleporters make this a high-carnage map. There's no place to hide (except maybe in the center of the hill), and no place you can't get to with a weapon in seconds.

LavaNet

Based on the offices of the author. Very nice layout... another good example of the power of Forge's texture alignment capabilities. Check the restrooms... lots of good stuff to be found there. Comes with films.

M2 Suicide v19

8 maps, all remakes of classic M1 suicides. The biggest change between these and their predecessors is the lighting... these are all bright and cheery, where their originals were dark and brooding. Cylinder, particularly, suffers from this... but they were all among our group's favorites, way back when, and it's great to see them again.

Night Panther Levels 1.1

A two-level solo scenario, and a net map. The author was learning Pfhorte as he went, and it shows... The second level, and the net level, are far more impressive than the first level. (The first level isn't buggy or anything... just a little slow.) Stick it out, though... it's worth the wait. (He's obviously a very fast learner.) Update adds one solo level (huge, and rambling, with some very nice visual effects) and one net level (5D, with some serious confusion going on). Every level is better than the last... as it should be.

Rising Roundabout

A hellish level. Huge, with a main arena that consists of a slow-moving large elevator, and various ledges. Monsters, lava pits, and suicide traps abound... your death rates will be much higher than either your kill rates or your suicide rates on this one...

Saffron

Two maps (variations on a theme). This map was created during the Forge beta testing cycle, and is basically a demonstration of the utility of Chisel, a Forge enhancement (written by this map's author). This is what you can do when you have the ability to make nice circles... The second map is a nice variation on Everyone's Mortal But Me.

SeweRAT's Wild Ride

Current is the major player in this map. You have the ability to control your turns, but forward motion is out of your hands... turn-and-fire spanker shots can make this level deadly for stalkers.

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