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Rushin' Roulette

A small pit with all the big weapons, but very, very slow elevators for escape... Watch your back!

Suicide v16

Three more. A nice group... Fallin' to Pieces can get really, really messy with more than two players!

Company Map

Designed to be used with the Aliens Shapes patch and the Giger Textures patch. Basically just a kill-everything-in-sight map. Also comes with a patch for the assault rifle that's quite nice.

Downward Spiral

Another MKN map. A central pit with lots of baddies, and a spiral ramp up to the weapons... Easy to get down, pretty tough to get up.

High & Low Map

Another very high quality offering from Dave Turner (half of the team that produced Hutch). Consists of two parts, both of which can stand alone. The map is a very nicely done, very big arena-like area. Inspired by G4 Sunbathing and a ship loading terminal on the Seattle waterfront. Best with a fast machine. Also included (but not required) is a patch to turn Bobs and Troopers into fusion pistol or rocket-wielding characters. The troopers can be quite dangerous. The bobs are only dangerous if you get them mad. Check it out-you won't be disappointed. Very nice artworK on the shapes patches...

Temple Of Flesh

Quite large, or so it seems. The package is so big because the author has included all development versions of the map, along with films for each version.

Two Net Maps (m1)

Just what it sounds like. Suffers from the fall-in-this-pit-and-die syndrome (pits with no way out but suicide).

Click Here for Enlightenment

Three maps, 5 levels. One three-pack, normal. The other two are variations on the same map. They both require the textures from the Canyonlands package, and the second one was designed with the Dogs of Pfhor package, as well.

Kid's Map

Designed by someone with young kids who thought Marathon looked great, but were a bit overwhelmed by the complexity of some maps. Simple, but with nice flow.

Mile High Madness

Very simple map. You're on the roof of a skyscraper, with lots and lots of weapons. Fall off, and die.

Suicide v15

3 maps (one modified Bungie). An odd set, but Get Yer Ass Up Here grows on you...

Temple of the Pfhore

6 levels (The title level, and 5 bonus levels). Pretty well made, small but not simple. The bonus levels seem to be experiments... some work really well.

Deliverance V1.2

The first three of several levels. Quite hard, but playable. Level three is based in the Deliverance penitentiary. Pretty nice layout... this scenario is really coming along.

Doomsayer

The very beginnings of a Doom port. (Currently listed as v0.5.) Wait and see...

Roger's Map

Two levels (one finished, one mostly finished). Author worries they're too easy... he needn't have. A real strategy level. If you can't dodge, or you don't feel like you can leave a level until everything is dead, don't bother trying this... The end of the first level has a pretty creative use of hulks. (Who needs ammo, anyway?)

Stratum Interlude

Set between Arrival and Bigger Guns Nearby, this level expands on the Bungie storyline. Another strategy level-your only weapons are your pistol and your fist. Nice.

Tozty

A large, rambling level with no real plot. Not really new-it was on the solo page because of a misunderstanding on my part... Best with at least four players. Comes with a film showing the sights of the level.

Training Maps

Four levels. Exactly what they sound like. Each level consists of a room with one or two specific types of aliens in it. The included physics model simulates a hydrogen-filled atmosphere-use your gun and die. The idea here is to get good at killing with just your fist, and to stay alive as long as possible. Just 20 minutes a day, 3 days a week, and you'll have a flatter tummy in no time.

4th Dimension

Another play on the Portals idea... Double waldo worlds. Where'd he go?

Blessed and Broken

Huge. Lots of juggernauts, hulks, etc. Had a few bad polys, which I fixed... comes with a film showing the creator and a buddy getting wasted by aliens.

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