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Cordially...

Modeled after a formal dining location. Readme gives credit to the creator of Villa Banzai, which is good, since it looks like that was the jumping-off point for this level. With 2 players, it was a bit slow, but more makes a very nice net level. Update fixes a few bugs.

New Pfhorte2 Menus

Changes the names of Monsters, Objects, Texturesets, etc. to more descriptive choices.

Suicide 26

4 maps, all original. A couple are really slow on 040 machines. These are not quite in the same style as most suicide maps. (Well, two are, but the other two are very big, with much lower carnage rates.)

Assault! River of Death v1.1

Introduces an alternative to capture the flag. Each team has a base, with four switches in it. If you manage to flip the switches in the opposing base, you raise a pillar in the center of the map, and show everyone you won the game. Pretty slick... has a few nice tricks even if you don't have enough people to play it. New version removes the chapter screen, and fixes a bug or two.

Bermuda Triangle

A two-level arena, with a sort-of-open area underneath, and three passageways meeting in a small triangle above. The hill is the small meeting patch (not accessible with weapons from below...)

Escape!

A three level solo scenario. You're a prisoner, and your job is to escape, rescue Robert Blake, and get out. If you can finish this level on TC, consider yourself a true vidmaster. There are an absurd number of aliens here... and very limited recharging capabilities (unless I missed 'em all).

MapInfo 1.3.1

This is a really cool little tool of use to both mapmakers and players. Now works with both M1 and M2. Drop a map on it, and it'll create a text file containing lots of information about the map. Object info, lighting types, textureset, number of polys, number of platforms, number of points, total volume, and on and on... Use it for error checking (your map is crashing and you don't know why? Make sure the landscape texture you used is the one defined for the map. Want to make sure you haven't passed the 64 platform limit in your map? Save yourself lots of tedious counting with this. yadda...

Pfhalopian Tubes

A cool little map-very simple, but with great flow. Check out the map view for a clue as to where the name came from. (The textures could use some work.)

Unauthorized Access

Two bases, with lots of ammo and weapons in each (but shotgun and its ammo are split...). The object is to get to the other side's base... Texture choices make long-distance kills very difficult at low res.

What Goes Up

A straightforward port of Bungie's M1 level. A pretty nice job-stays true to the play of the original, except that there are WAY too many invincibility powerups.

Assault: Bunker Attack!

Another map using the concept introduced by Eric Hoffman in Assault! River of Death-two teams, two bases, the object to flip all the switches in your opponent's base. A nice alternative to Capture the Flag (which never materialized).

Clara Dickson

The outside arena is HUGE, and pretty slow on slower machines if there's anything in it... This is a model of the mapmaker's dorm. Some nice flow touches...

Hex Documentation v1.1

Ben Matasar has written a very concise, easy-to-read guide to using Hex!, based on a USENET post by Brian Ridge. If you're at all confused about how to use Hex!, or what the various options are, grab this-it's small and useful. Update adds a crucial bit of info about the linkage between terms and lights in Pfhorte 2.

Hoorah!

A small map. More than two or three would get really crowded. A couple of secrets, but basically, this is a first effort... sort of a test bed. (There's a little of everything...)

Middle of Nowhere

A small arena with some not-so-apparent ledges. Watch the nasty platform in the lava.

Pfhor Squared = 16

3 variations on a theme. Amazingly simple maps-one room, square, with a hill in the center and teleporters in the corners-but they play pretty well. One's dark, one's landscaped, and one plays with current.

Pfhor the Good Times v1.0

A Waldo World-like arena, except that the ledges are much higher. Lighting favors snipers. Feels a bit claustrophobic, but that's not necessarily a bad thing...

Stay In Control

A KOH map with the hill surrounded by movable platforms, sitting in lava... relies very heavily on fake walls (walls that aren't really there, but that look fine until you run through them). Several secrets, and lots of switches, the use for some of which only becoming apparent when you hear the screams...

Wichwadeego

There's a central room, but most of the action is gonna happen in the outside rooms and hallways. Watch the nasty corner rooms...

Scarpi

You're a navigator on a mining ship where things have gone horribly wrong. You're the only member of the crew to escape capture... and it's up to you to set things straight. New shapes, sounds, physics, art, and a 9-level solo scenario make this a package worth checking out!

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