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HMS Albatross

Billed as a tutorial map(for the author). he's off to a good start here. Six levels, designed to be difficult on the normal setting-and they ARE! Each level is simply over populated. There are plenty of rechargers, heaps of ammo (in places), and generally nice level construction. A lack of lighting effects, use of sounds, a few bouncing poly's and overall feasability-allow for room for improvement. Those of you into "Vidmaster" style levels should really enjoy at least the last level, and some of those on the way there. Well worth the download, but there is alot to learn here.

Hunter Chase 1.1

You are on a mission against a number of new and deadly pfhor prototypes. You have to clear out a old underground mining station and get back up to the top alive and in one piece. Well, I have to admit the film is on easy mode due to the embedded physics model and some doors that have delays. There are hunters in this one that I found myself just trying to keep away from, thus the name of the level. Some wild textures at times but some great mole tunnel caverns that I really liked. Watch out for the dead ends. The author states that this is the first in a series of maps.

Pfhors House 1.0

A small solo level filled with beautiful lighting techniques and good use of sound, which set the mood for some good , fun carnage. There are plenty of baddies to keep you busy, and a few traps to keep[ you thinking. Although I usually don't favor "death traps", this level is small enough that you don't mind having to start again. A little bit of 5-D space, nice orginal terms, and challenging alien placement make this German import a winner.

Skin of Your Teeth 1.0

A five level follow up to the Osterburg Adventure. This one IMO is much better. Careful attention has been placed to lighting details and flow. Although I found myself wondering why I was taking certain routes, it still proved interesting enough to make me keep coming back for more. Lots of baddies and a unique shapes patcher that allows for some other "Marathon visited times" to stir your memory. A few bugs in this one, but worth the adventure. Some texture problems here and there but, fairly well done. Keep going back to check for things that have changed if you get stuck.

Sic Friat Crustulum

Tony Smith has done it again. "Sic Friat Crustulum" is the fourth installment of the continuing "Origin of Species" series. Unbelievably creative use of textures, with very believable lighting effects. I've always loved the way he rations ammo, and places it where you 'll need it most. If you see fusion cells, your bound to see a cyborg. No traps, unless you decide to take a dip in the lava. Beautiful terms make the continuing story starts to gel. Hats Off!

Devil in a Blue Dress 2.2

A full-blown port of the M1 scenario, Devil in a Blue Dress. I won't hype this too much, since it's my baby, but it contains 21 solo levels (painstakingly debugged), almost 7 megabytes of original artwork, and 2 megabytes of original sounds. If you've played the original, you'll find all-new puzzles, secrets, and enhancements. If you haven't, this should keep you busy for almost as long as Bungie's M2 scenario.

Because of it's extreme size, it's also available in floppy-sized chunks.

Olaf Fub 1.2

Four levels, although two are transition/informational. Some really cool tricks, and very high-quality map construction... but I had trouble getting into a level that's 50% underwater. Other than that one gripe, though... there is some really cool stuff here. Definitely worth the download.

Dawn of the Cyborg

A big, rambling solo level without very much to do. The author says it is his first Forge level, and he's testing ideas. Some are okay... but in general, it's a pretty slow level.

Flight Of The Bumblebee

A spaceship. Extremely linear. Oh, yeah, and for the first half of the map, you'll be fighting hunters with your pistol...

Hunter Chase

This map had real potential... level construction is fun, the new hunters give you a serious adrenaline rush, and the potential for future maps in the series is great... but it's too easy to lock yourself into a dead end. (I did it.) Most of the switches have delays... so it's easy to close a one-way door and still get through it, but you won't be able to come back. Oh, well... If you're careful what you open (and close), you should have fun.

Our Ancient School Days

A run-around-and-kill everything level. At least some of the bobs don't like you (which eventually leads to all of the bobs not liking you), but there's a big cyborg on your side. I found him to be pretty good at killing, when he found something to kill... but he was a little weak in search mode. Generally good construction... but save before you enter the final room. There's only one way to finish... and you only get one shot at it.

By Jove Jeeves!

The second part of the Dragonfly trilogy that started with What Ho! Jeeves, this is a slightly more involved scenario than the first one. You still have a dry, erudite AI helping you along, but there's some serious fighting going on. Four levels, but the first three are a cakewalk. (The forth is definitely not.) This should provide you with some good stress-burning opportunities.

Discipline of Anarchy

A relatively short solo level, where your job is to find the final term. Well-constructed, with switch-controlled doors making sure you see the entire map before exiting. The final battle is a nice one-on-one with a major jug... let's hope you brought enough ammo!

Osterberg Adventure 1.2

A three-level solo scenario, from someone who learned an awful lot from the likes of Bungie, Tony Smith, and Randall Shaw. The storyline's cohesive, though not pulitzer material... the levels are very playable. The near-constant juggernaut explosions add a novel lighting effect to the third level. Definitely worth a look. Update fixes a few missing or misaligned textures.

Gyrus-o-Tycho

A very high-quality solo scenario (single-level). Great lighting, nice monster placement, and decent puzzles. (A bit linear-since every switch you throw opens a door somewhere else-but not at all predictable.) Fantastic use of lava F'licktas, which I hate, normally. If you get stuck, look very carefully through windows, wall openings, cracks... you might just see a switch or breakable panel.

RebelBase

Part two of the Interceptor Series. Two levels, both with some seriously beautiful mapmaking techniques... You're charged with protecting the Rebel Base. Keep a sharp eye out for oxygen rechargers and save buffers... you'll need 'em. This one's worth the download for the platform techniques alone.

And check out the Digestible Chunks page, for floppy-sized pieces!

Empire of the Serpent Sun 1.0

A three level solo scenario. Needs a great deal of texture alignment, and the lighting could stand a bit of sprucing up, but there's plenty to kill... I got a little tired of the fight-to-a-teleporter, see-if-you're-done style.

The Ramus Adventure

A six level solo scenario. Generally high quality construction, and entertaining flow. This one'll keep you busy for a while... really has the feel of a tight-quartered ship, in places.

Postcard from Valhalla

The next installment of the series started with Codename Genesis. Hmm... "non-trivial" comes to mind. A fiendishly designed level (plus a nice setup level), with nasty traps, cool terms, but more than anything, physical puzzles requiring timing, more than anything. (Or at least that's what it boiled down to for me...) Well worth the download.

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