A small, tight map, with no open space other than corridors. One autogun to keep you on your toes... and be aware that most of the weapons/ammo are in the small rooms, not in the corridors. Interesting physics model.
Package includes two films both of which show solo play against Rocket Bob's. KOTH play with a very difficult Hill to defend. Will support two players, crowded at 6.
Arena type play, large area should support 6-8+ players. Transport Room along with scattered teleporters. Elevators, stairs, no rechargers but life canisters for your refreshment.
One gigantic invisible Devlin here, kill it with your most deadly weapon then traverse corridor after corridor after . . . well, you get the idea. Looking for the data chip that contains info on experiments to turn Devlins into working drones (bleck). Of course the lights are out and 75% of the switches don't work so maybe it's a sequence thing. There is a Pattern Buffer but who needs it. The chip must be behind that airlock-type door off the Science Lab (no names from Map key) and here's to you Mr. Robinson if you can retrieve it. How much time do you have to spend in someone else's ...
Simple arena play, author says 4+ players. Ledges here & there & everywhere, good sniper spots. No particular defensive area but lots of room to maneuver, extra wide halls on backside of arena.