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Industrial Strength (M2) (revised)

One side is full of canyons and ledges, the other side is a fortress. Between them is a lava river that serves more than one purpose. This map is really pretty to look at, but if you play it with aliens on, you'll never get to see that... revised version fixes smearing, tweaks ammo. This was fixed three years ago, but never made it into the archives.

Ode to Pombero (M2) v1.7

11 levels. These were released for Infinity a few months back... now they're available in M2 format, and they prove that great maps can look great in multiple texturesets. Rich is a master at multilevel carnage...

Shrai Khal

A relatively difficult run-through-and-kill-everything level. Difficult because of the tight quarters and abundance of purple troopers... because it was built with Obed, it's unmerged, and on a mac shows errors in all the terms (for lack of term picts).

Trippy Dippy 1.0

A tiny (well, sort of) 5D map with 3 distinct, spatially overlapping areas. Once you've gotten the textures down, it gets a bit less confusing... but it's all small enough that Jinx_tigr's favorite bug (damage in one frame of reference affects those in another) is abundant here. As Pushkin says, "i'd rather be hit over the head with 5d space anyway." Play it! You'll have fun.

UESC Duodenium v1.2.1

An extremely enjoyable 2-level scenario. Lighting is great, gameplay is fantastic (I hate those spnkr bobs!), the touches are wonderful. (Check out the Commander's diary...)

Don't Feed the Juggernauts

A straighforward ring, with an inner moat guarded by juggs. Lots of ammo on the outside, bigger weapons in the moat or on the inside. Originally built for Win95.

Quades (M2)

5 levels, sort of a wide range. Some seem to be designed for solo practice (too many aliens for a reasonable net game), while others seem to be designed for net play.