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M2 Shapes Shuttle for Aleph One

A shapes shuttle that contains M2 wall textures (and M2 landscapes); install this into a spare Shapes file, and you can play M2 maps in Aleph One with their original textures. Very simple... very useful. (Scenery is not included... but this shouldn't be a huge deal.)

Carnage Time Arena v2.0

A simple, diamond-shaped map with a raised walkway down the center. Teleporters at either end let you jump back and forth between the areas separated by the walkway... or you can climb the outside stairways (as a target) to reach the top. Version 2 is totally redone... retextured, new hidey-holes, PLENTY of ammo. A far better 2-man map. (More than 3 and death rates would get obscene.)


A large, square arena, surrounded by a huge maze. Most weapons and ammo (and oxygen canisters - it's a vacuum level) are in the maze. Careful in the bottom right corner... it's possible to get stuck in the passageway. Since it's a vacuum level, there are no explosive weapons, so if you get stuck, you're done.

Chisel 2.1.6

Mike Trinder has taken over development of this really cool tool from Bach, and has released a cleaned-up version with a bunch of bug fixes. This is just the core program-if you want other cool effects, look for them separately. (Try searching for Mike's stuff, or for Chisel stuff.) Also available is an effects programming kit (updated!), for use with either Codewarrior or Think Pascal, for those who want to roll their own. Latest update allows Chisel to be used easily with 3rd-party scenarios (like Evil and Tempus Irae). v2.1.4 fixes a long-standing (but unnoticed) problem whereby Chisel ...

Chisel 2.1.6-enhanced

Chisel makes you wonder what you can't do with Marathon maps. For anyone doing serious scenario work... if you're not using Chisel, you're wasting your time. This package is for folks who haven't used Chisel yet... or haven't updated their versions in a while. You can always grab just the Chisel app, if you're up-to-date with plugins... or go visit Mike's Chisel World, and see what he has to say. (Of course, all of Mike's Chisel-related stuff is available here, as well.) PLATformer 1.0 is included in this package. Latest release includes new versions of Wot Dat Tag Do Den> and Texture Mung...

Chisel Effects Kit 2.1.1

Effects programming kit for use with either Codewarrior or Think Pascal, for those who want to roll their own. Not reccomended for the faint of heart.

Fuxource v1.01

A tool for migrating changes made with Fux! back to the source code. Now your customized M2 or Infinity conversion can benefit easily from the advances in the Open Source builds! v1.0.1 fixes a small typo (that messed up the physics tables), adds the SMG shell casing, and moved all name lists to STR# resources.

Evil/TI Addons for Aleph One

ResEdit files containing resources to turn Aleph One into a functional engine for Evil and Tempus Irae. Simply open a fresh copy of Aleph One, paste in the resources for the game you want to play, and drop the resultant file into your Evil or TI folder.

Apocalypse Net Pack v1.1

A pair of maps that share a similar overall layout, but play very differently. Both are loaded with eye candy (Tempest, especially, has some pretty fun lighting effects), and both have a generally square layout with an outer corridor enclosing an inner complex... but the inner complexes are very different.

RED Updater v1.0.1

This is an updater to bring your RED version to the most current.

Marathon RED

An intense, 32-level near-total conversion. No solo scenario has scared me like this since Evil... this has a very Aliens-like feel to it.


A small map which uses the Evil glyph textures to suggest the inside of a pyramid. Weapons and baddies galore... but flow is a bit constricted (tbasically, the layout is a series of rooms, linked by a single passageway in either direction). Rooms are either pitch black (gotta love those devlin eyes glowing at you) or brighly lit. If you know the secrets, there are ways around without dealing with the baddies.

Phozirus v1.2

A collection of 5 maps (well, 6 if you count a small opening level for one of the other ones - accessible only in single player and coop).