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"Acid Jazz" for Inf./A1/Evil Final

"Acid Jazz" was originally created for M2 on March 06, 1996 by Fusion/Pfhyde (Zach Norwood). It's been converted for use with AO, Infinity, and Evil. A very cool, "organically"-designed indoor and outdoor arena with lots of stairs, four levels, a water trap, and some really *outstanding* gameplay.

The Yota Saga Pt 7 V1.0

Installment 7 of an ongoing series - you NEED the shapes patch from Part 4 (supplied in this download) for this to work. Two levels, this time... but the first level is mostly story development. (Be careful about shooting on this level.) It took me a while to figure out how to get off the first level - the last terminal is NOT intuitive. (Keep tabbing - you'll find it.) Once again, filled with eye candy (lighting/shapes tricks) - the chain-operated door is pretty cool. Play it through!

Voyager 7 v1.0

A seven-polygon netmap originally submitted for the Simplici7y contest. Good for 2-3 players.

DcBob´s Map Pack v1.0

This is a little collection of netmaps that i have been storing on my HD for some time now, so ignore the creation date cause i don´t remember when i did this. This map pack includes the maps:

- Dogfight Netpack (9 level netpack)

- The Great Temple Of Madness

- Jungle Tech

I dont remember the names of the maps in dogfight netpack but this netpack is not the same version as can be found in the archives at b.org, this version has 2 minor bugs fixed. I hope you enjoy my creation.

***End Of Transmission***

Don't Disturb the King v1.0

A small netmap primarily for king of the hill play. It was created with the intent to test out floating polygons and on/off teleporters in netplay.

The Yota Saga, Part 6 v1.0

Installment 6 of a pretty good ongoing series. This one's focused on jumping. Grenade jumping, primarily... but you NEED rockets in at least 2 places. Gravity has been dropped just enough to make it all work nicely... I had a blast (literally). Special effects, as usual, are well-used - I especially liked the implementation of the Battle Cat's Split Poly technology. And there's a section, near the end of the level, that couldn't be done in Infinity - there are just too many lines in view. (Very cool floors, though.) A film is included, if you get stuck - I didn't look at it, but the readme says it shows the best way through the level. This series continues to impress!

The Yota Saga, Part 5 v1.0

The fifth installment of a work in progress. This one requires the shapes and sounds released with Part 4 - grab that if you don't have it already. You're suddenly on a pirate ship... and all the baddies are pastel. (Don't think for a minute that they're wusses, though - they'll kick your butt if you let 'em.) Lots of 'find the next switch' puzzles - level construction is pretty nice (you get teased with open areas before they're actually open), but be careful - the ending's a doozy.

The Yota Saga, Part 4 v1.0

Installment 4 of an ongoing series. (This needs to be played in order.) This one's 3 levels... but the first one's pretty short.) Take your time with level 2... there's a LOT to discover, even though the threat factor's pretty low. (I'd say nonexistent... but kill a few bobs, and you'll be in trouble.) Level 3... well, all I can say is he did a good job. Go play. (In case it's not clear: I had a great time playing this map. I don't want to spoil any of it for you.)

M1A1 v1.2

This is a full port of Marathon 1 to the Aleph One engine. It contains the 27 original solo levels, the 10 original net levels, plus several bonus (solo) levels... 18 original music tracks. Requires Aleph One.

Marathon Fell Vid Films v1.1

NOTE: This replaces version 1.0 that was posted a couple of days ago. I was able to vid the level "The Face Below the Puddles" today. It is the only new film in this version.

Hell Pfhor You Vidmaster Film v1.0

This is me vidding my favorite Rubicon Vidmaster level, Hell Pfhor You. It contains two films:

Hell Pfhor Them: This is my vidmaster film, not much else to be explained. TC, most weapons used.

Quick'n'Dirty: A simple explanation for those who don't know how to lower the 'table' at the start of the level.

A more detailed readme can be found with the files.

-ooga

Vilcabamba v1.0

A one-level scenario, complete with new shapes and sounds - the author completed this almost a year ago, but then disappeared. It's easily up to the quality of his other Marathon work... but he had discussed adding more terminals. He never got to that... but we didn't want this to get lost, so it's been packaged up in an easy-to-use installer for your playing pleasure. The Marathon marine meets Lara Croft. This one is all puzzles - see what you can figure out!

Vilcabamba Vid Film v1.0

This is a vid film for the one level Infinity scenario Vilcabamba. It is one of the most beautifully textured levels i have ever seen. The enemies are not what make this an enjoyable level to play and vid. It is the textures and the puzzles that make this an awesome Marathon experience. I highly recommend this scenario to everyone.

Marathon Jigsaw Special Level v1.0

This package contains my vid film for the special vidmaster level "Where's Bob when you need him?" from the Infinity scenario Marathon Jigsaw. I found it to be very challenging and quite difficult. A detailed Read Me is included with the film.

Marathon Jigsaw Vid Films v1.0

This package contains vid films for all 8 solo levels of the Infinity scenario Marathon Jigsaw. I found this to be a very enjoyable and challenging set of levels. They are all very well constructed, definitely hard in places, perhaps a bit unfair on TC in a couple of situations, but absolutely worth the time for anyone that enjoys Marathon. The package contains a detailed Read Me.

The Yota Saga, Part 3 v1.0

The third of 20 levels, to be played in order. The two-week schedule has been bumped up a bit - apparently the next chapter is gonna take a while. This one's quite a bit tougher, puzzle-wise, than the last two. (Baddie-wise, too.) Lots to kill, not all that much to do it with, and lots of places to fall down. Several of the critical switches are in unlikely places - if you're totally stuck, look around in map mode, and you might see likely alcoves. (The map's quite dark - at least one switch needed to be shot totally blind, at least on my computer.) This one'll take you a bit longer than the last two...

Zealots Physics.sit 1.0

This physics model was designed to take a different look at the way the marathon world could be, while still retaining a balanced and orthodox design. The weapons function pretty much like their predecessors, but look different and do different things differently.

The Yota Saga, Part 2 v1.0

The second of 20 levels, to be played in order. (The plan is a release every two weeks - he's on schedule.) Again, ammo is sparse, and again, mapmaking is quite good. Puzzles aren't too tough, though monster placement has moved strongly in the 'Rear Admiral' direction - lots of ambushes. The 'boss' battle is a rough one - though I discovered after I was done that there was an easier way. (Pays to read the readme...) All in all, a rollicking good time! Looking forward to chapter 3.

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