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The Craft v1.1

A 12-level romp. Mapmaking ranges from very good to acceptable. The storyline is pretty simple, and missing a term or two (I missed a couple) won't hurt you very much. Gameplay is good, old-fashioned carnage. Kill stuff... kill lots of stuff. There's plenty of ammo, and sometimes you have a bunch of bobs to help you... but lots of times it's just your job to kill stuff faster than it comes at you. It gets harder near the end, too... I'm looking forward to seeing John Sumner's vidmaster films of this one. It's bundled with an older version of Aleph One (for MacOS 9) - but I didn't have any major problems using the current version. (If you DO decide to use the bundled version, be aware that it's older than the 3D model code added a bit ago - if you have models in your Aleph One folder, the bundled app won't launch.)

Spokes of Carnage v1.0

A two-level wheel. Plenty of ammo and weapons, easy cover. Movement (due to the small size and the teleporters) is very fast.

Sylvain's Netmaps v1.0

5 levels, created a couple of years ago by a mapmaker who disappeared off the net. These are being released by his primary beta tester, under the assumption that it's a crime to waste good Marathon levels. (And good they are - most have an organic feel, with lots of curves, and a huge amount of vertical complexity.) Some funky physics stuff on some of the maps - but generally, very nice (large) maps for bigger groups.

The Pit 2001 v1.0

Complicated, funky spaces, lots of stairs. Takes a little while to get used to - figure out where you are. More than enough ammo and weapons for a huge game - tight enough (once you get used to it) for a small one.

The Stadium (SM) 1.0

Big open (dark) pit, lots of running rooms on the outside, more rechargers than you can shake a stick at.

Tilo's First Solo Collection v1.0

This was FUN. 8 or 10 levels, depending on how you count... beautiful mapmaking. Some of the levels had a flow problem (hit this switch, run over here, look for a newly-opened area... run BACK over here, hit this other switch, lather, rinse, repeat), but overall, this was acceptable - the levels were just very nice to look at. Lots to kill, lots of ammo to kill it with. Terms were translated from the original german, and can be a bit difficult to follow (especially since they (for the most part) rely on words, not pictures, to get you from point a to point b)... but again, this isn't critical - when in doubt, kill stuff and throw switches. Give it a look - mapmakers, there are lots of cool ideas here; players, there's a chunk of fun carnage here.

Tilo's First Solo Map 1.0

Hard to know what to say about this one. It's more of an experiment than anything else. Mapmaking at times is beautiful... but there are a number of problems with the map (some delineated in the readme), and finishing it can be very difficult. (I never did find a save term, so when I got stuck in a poly well into the map, my only choice was to quit and start over... very discouraging.) Still, there is quite a bit to look at here - if you're building maps, this is probably worth a run-through, just for ideas.

Tilo's Net Drafts Pack 1.0

Three levels, not really complete. (They're not playable, anyway - no weapons/ammo/baddies, really.) They were made to inspire mapmakers, according to the author - and there's some interesting stuff here in level design. Check 'em out, see what you can make of 'em!

Tilo's Second Solo Map 1.0

A relatively short romp through an alien spaceship. No oxygen (but a couple of rechargers), plenty of ammo for the targets at hand. Get to the end. Pretty straightforward - only one place gave me a little trouble (because I was careless). Worth the download, if only to play some new stuff for a bit.

Yadda Yadda Arena 2.5

A huge open arena, with raised corners, a central sewage pillar (for climbing), and some outside passageways. Probably better with larger groups. Unmerged.

You Can Run... 1.0

Double-level map - the bottom is a pillar-filled arena with lots of hiding spaces. The top is a ring around the outside, with teleporters and stairs jumping between the two. Dark. Unmerged.

Magic Waters v1.0

This map was originally submitted to the Bungie Mapmaking Contest in 1997. It was included here because of that... but it was one of several hundred maps that hadn't been looked at. The author discovered it here in September, 2001, and sent in a new readme for it - which got me to finally look at it. Lots of long water channels, a few secrets - plus plenty of places to jump out and snipe from. A bit too big to be a lot of fun with large groups (two of us had trouble finding each other sometimes). Comes with a small sounds patch that adds a new siren sound.

Narrowly Missed v1.0

A large central arena, with a maze of corridors around it. Lots of rechargers (though most aren't safe, unless the groups are small).

Obsidian's Collection v1.0

9 maps, ranging from really fun to really irritating. Lighting could use some work, but gameplay is pretty good. Heavy reliance on 5D - maps like Hall of Illusion are really enjoyable because of it. A couple of vacuum levels, including one that's actually a maze - if that doesn't drive you nuts, nothing will. All in all, a collection worth playing. All maps are unmerged.

Oken-egnaro v0.7

A single-level ship, emphasis on carnage. The enclosed physics model ramps EVERYTHING up, almost. There are no terminals - just kill stuff. There are a few secrets - finding them is up to you. (Suffice it to say that if you don't finish with the Flamethrower, SPNKR, and shotguns, you didn't find them all.) Watch those enforcers!

Redux NetMapPak v2.0

27 maps, ranging from very, very good to... um, well, playable. Made over a number of years by a group of 4 people (and refined along the way), this collection should provide your crew with some serious netplay action. There are descriptions (and credits) for all levels included - start with the Favorites pack, but don't end there. (The Frandall pack is the oddest of the bunch - but that's not always a bad thing.)

Rock & Roll v1.0

Two maps - the first is a single room, a simple arena with some higher points to shoot at the hill from. The second is an expansion of the first - the original room has fancier lighting and more weapons, and the whole map gets a second area.

Schwepps v1.0

A solo romp - keep on your toes, and hunt for that chip. There's a crucial passageway obscured by a fake wall - this, by itself, makes the level far less enjoyable for me, but if you overlook this, it's a decent run.

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