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128/jpg - Resurrection textures for M1A1 1.0

Marathon: Resurrection textures designed to be used with M1A1 on OpenGL. Additional textures for the Grendel and PiD areas are included. Compatible with all distributions of Aleph One. Lo-res (128x128), jpeg format.

128/png - Resurrection textures for M1A1 1.0

Marathon: Resurrection textures designed to be used with M1A1 on OpenGL. Additional textures for the Grendel and PiD areas are included. Compatible with all distributions of Aleph One. Lo-res (128x128),png format.

256/jpg - Resurrection textures for M1A1 1.0

Marathon: Resurrection textures designed to be used with M1A1 on OpenGL. Additional textures for the Grendel and PiD areas are included. Compatible with all distributions of Aleph One. Hi-res (256x256), jpeg format.

256/png - Resurrection textures for M1A1 1.0

Marathon: Resurrection textures designed to be used with M1A1 on OpenGL. Additional textures for the Grendel and PiD areas are included. Compatible with all distributions of Aleph One. Hi-res (256x256), png format.

M.A.D.D.s for Aleph One Mac v3.0

This is an Aleph One version of Quartz's M.A.D.D. patch for Infinity, in a Shapes Shuttle format (Infinity Shapes required). Also adds Hulks from Raul Bonilla's cool "M1A1" (Marathon to Aleph One conversion) to the Shapes file. Two new Pfhor Trooper colors have been added, corresponding to the projectile Pfhor fighters. Some Physics Model updates have been made. Note: The new Readme and the original "M.A.D.D. 1.6 Readme" by Quartz are included.

Yota Part 14 Extras 1.0

A Shapes Updater for Yota Part 14 - gives you a new moon landscape in full color.

Galactic COLOUR Landscape! v1.0

This is an absolutely spectacular "Space" landscape replacement for any Marathon Shapes file, in full and living COLOUR! The shot is a colossal sweep of the cosmos, as photographed by NASA.

Chibi-USA Enhanced MP3s for M1A1 1.0

Marathon's original soundtrack re-recorded with a hardware synthesizer instead of QuickTime's software synthesizer for a more realistic sound. This is how Alexander Seropian's compositions should sound if played with real instruments.

:: Beer Can's :: "StarScape" Landscape v1.1

A very, very simple StarScape, created by :: Beer Can ::, to replace Bungie's "Space" Landscape (#4 in the Shapes file) with something that looks more "immediate"...and also more like a night sky you'd see from the deserts of earth.

Galactic Space Landscape v1.0

This is an absolutely spectacular "Space" landscape replacement for any Marathon Shapes file. The shot is a colossal sweep of the cosmos, as photographed by NASA.

The Lost BoB Sounds! n/a

As discovered in the M2 Preview (demo) release, here's some of the legendary "Lost BoB" sounds...quotes that never saw the M2 or M3 light of day. In WAV for Wintel users, in "System" format for Mac users.

M.A.D.D.s for Aleph One SDL v3.0

This is an SDL port of Quartz's M.A.D.D. patch for Infinity. Also adds Hulks from Raul Bonilla's

"M1A1" Marathon to Aleph One conversion to the Shapes file. Two new Pfhor Trooper colors have been added, corresponding to the projectile Pfhor fighters. Other changes have been made in this version - see the enclosed Readme for details. Original "M.A.D.D. 1.6 Readme" by Quartz included.

Mac users, go get the excellent Infinity version at Bungie's Marathon Archives:

http://archives.bungie.org/filesearch.html?item=maddf

Marathon 2 Shapes for Aleph One (SDL) v1.0

Ever wish you could play M2 using custom Infinity physics models (like "Tophet's Physics Models v3") now that Aleph One SDL runs M2 for Windows? Unfortunately, the original M2 Shapes lacked a couple monsters and some color types for several existing ones, and the Infinity Shapes gives the M2 scenario some funny textures in places. Fix it with this Marathon 2 Shapes update for Aleph One SDL. Works for most M2 scenarios too. Original M2 Shapes Patch by Raul Bonilla.

128x128 - Max Payne TexturePack for M1A1 1.1

Just what they sound like - Max Payne textures designed to replace the standard M1 textures in M1A1. Lo-res (128x128). Version 1.1 adds Grendel textures for compatibility with new secret level.

256x256 - Max Payne TexturePack for M1A1 1.1

Just what they sound like - Max Payne textures designed to replace the standard M1 textures in M1A1. Hi-res (256x256). Version 1.1 adds Grendel textures for compatibility with new secret level.

256x256 Final

I made the set for Aleph One (Marathon) integration, but they'll work in any game engine or texture processor that can deal with 256x256 PNG images...and that's just about everything, I gather. Hell, you can even use these as desktop patterns, or coffee mug silkscreens...!

Goran's Health and Oxygen Bars 1.0

A shapes patcher that will make your health and oxygen bars somewhat translucent - Aqua-like, if you will. Works under Infinity or Aleph One (or M2, for that matter).

M.A.D.D.s for A1 SDL 2.0

An SDL port of Quartz's M.A.D.D patch for Infinity. Some changes were made for this version - see the enclosed readme for details.

Much Superior Grenade 1.1

A remake of the grenade explosion, created by mixing the standard grenade sound with a Myth dwarf bottle.

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