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Deliverance V1.2

The first three of several levels. Quite hard, but playable. Level three is based in the Deliverance penitentiary. Pretty nice layout... this scenario is really coming along.

Roger's Map

Two levels (one finished, one mostly finished). Author worries they're too easy... he needn't have. A real strategy level. If you can't dodge, or you don't feel like you can leave a level until everything is dead, don't bother trying this... The end of the first level has a pretty creative use of hulks. (Who needs ammo, anyway?)

Stratum Interlude

Set between Arrival and Bigger Guns Nearby, this level expands on the Bungie storyline. Another strategy level-your only weapons are your pistol and your fist. Nice.

Training Maps

Four levels. Exactly what they sound like. Each level consists of a room with one or two specific types of aliens in it. The included physics model simulates a hydrogen-filled atmosphere-use your gun and die. The idea here is to get good at killing with just your fist, and to stay alive as long as possible. Just 20 minutes a day, 3 days a week, and you'll have a flatter tummy in no time.

Deja Vu

A pretty well laid out level. You'll be far too busy trying to stay alive the first time through to really take stock of your surroundings, but don't worry, there are ways around that... For your own enjoyment, don't read the terms before playing.

Director's Cut V2.0

Three (well, really two) levels. Visually pretty appealing. Playable as net levels, as well. Some pretty cool tricks (check out the reactor on the second level carefully).

Hulk Farm

You are the Marathonian, the Hulk Hunter. This should give you a pretty good idea of the plot of this level... (Actually, the readme's pretty interesting.)

deRuyter V1.4

What a real spaceship looks like. Now has a fifth level. Very well done. This should keep you entertained for a while.... Finally contains terms!

Pfhorsaken

Three maps, and a physics model that bumps up the aliens' skill without changing your abilities. Inspired by 20 Minutes of Hell, these are good for those times when you just need to waste some Pfhor...

Kaborka

11 levels. The emphasis here is on puzzle solving, and agility. If you hated Colony Ship For Sale, you're going to hate some of these levels. Save as often as you can, because it's pretty easy to find yourself in a position that you can't continue from. On the whole, though, these are very nicely designed levels. The readme says PPC-only, but I've made 'em 68K-compatible.

Nelson

Same guy who did Shockadelica. This is another well-though-out level. It should keep you busy for a while..

Pfhoriasis

Hard. Lots of sharp angles. Expect to start this one a bunch of times...

Royal Arena

Short on weapons, but you can use the doors to crush your enemies... Whatever you do, don't let the Bobs out.

Shockadelica

No real plot, just stay alive as long as possible and find all the secrets. Well made, and well thought out. Fun!

Buskey's Master Wall

Another map that doesn't really belong here, but I don't have a better place to put it... This is the coolest trick I've seen in a long time. Ever wanted to make a room your net enemies couldn't figure out how to get into? This is it. Author says you should put this in your maps, and send him copies. Do it-this will beautifully augment almost any level. Comes with a small demo of the technique.

Myriad

An interesting concept-a non-linear map. You don't have to go from level 1 to level 2 to ... You can jump around. Biggest problem seems to be a lack of save terminals.

MaraDoom

2 Levels. Apparently, modeled after the first two levels of Doom. Comes with Doom music, for atmosphere. Not guaranteed to be bug-free (I fixed one divide-by-zero crasher, but I may have missed others). The readme is in WordPerfect format, so I've html'ized it. WARNING-it's big, with lots of graphics, and Netscape-enhanced.

20 Minutes of Hell

One level. Not a true solo level, in the sense that there's no plot. It's for burning off steam... If you get this from AMUG, you'll be getting 4 other levels (available separately as well).

Tiger's Eye

One level (well, there's a pseudo-second). You're the captain of Tiger's Eye, back to repel the aliens. Pretty nice-you'll be trying to figure out what each switch does... Comes with a term patch.

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