This map is all over the map! Big! Small! Corridors, ledges, elevators, lava reservoir, dark, light! Aliens for solo. Supports 4+, all modes of play. KOTH is kinda cool though.
Another very good Evil map from R.Dierkes. As with all of the maps from this author he always gives you multi-levels within levels. This one includes some very good design and flow, great ideas and as always, some very good placement of weapons and ammo. Supports EmfH and KoTh.
One of Jeff's earlier maps. This one is a very open level that has tons of room for all out carnage. Lava textures with some baddies added for solo practice.
BIG map. Supports any type play (Read Me) with KOTH clearly defined. Large area contains water medium, open perimeter passageways in a fairly square arena setting.
A very good map made with the lava textures. Flow is good, object placement was well thought out and the use of sounds was placed very well. This map works well with a large group but you could get by with three players. Most net modes supported.
Supports all modes of play with 3-6 players as optimal number. Map key shows two KOTH areas. Fairly complex layout for running around with elevators and medium size areas for splattering opponents.
Two maps which are same layouts with v1.1 enhanced (meaner for solo players). Pitch black playing field, a circle with four convergent paths dissecting the field leading to KOTH area, which is a well lit deadly place to be.
Mr. Dierkes strikes again with three winning maps. Of the level Maps (and where does he come up with those clever connotations?) 'Brutal Contumacy' has loads of ammo and various villains.
Leave the aliens on! Mystics! Devlins roaring! Oh; net play-supports carnage, KOTH, Ball, up to eight players. Very large layout, coop play, no. Everything else is here.
A small arena wrapped by a outside ring and a elevated ring. The middle is the hill with four elevated paths extendend above water. A fast map, lots of ammo and fun to play. Another good map from Rich!