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M1A1 v1.2

This is a full port of Marathon 1 to the Aleph One engine. It contains the 27 original solo levels, the 10 original net levels, plus several bonus (solo) levels... 18 original music tracks. Requires Aleph One.

Vilcabamba v1.0

A one-level scenario, complete with new shapes and sounds - the author completed this almost a year ago, but then disappeared. It's easily up to the quality of his other Marathon work... but he had discussed adding more terminals. He never got to that... but we didn't want this to get lost, so it's been packaged up in an easy-to-use installer for your playing pleasure. The Marathon marine meets Lara Croft. This one is all puzzles - see what you can figure out!

Return to Marathon v1.0

In March, 1999, Antonio de Llamas released a single level preview for an ambitious project he'd undertaken - Return to Marathon.

Marathon Fell -SDL- v2.0

An Aleph One/SDL conversion of Marathon: Fell. Converted by Craig Caroon.

In April 1999, Fell 1.0 was released, and it was a pretty impressive debut. The work of predominately one person, Fell was an extremely playable, engrossing scenario. Now, 7 months later, Fell 2.0 is released.

Portal of Sigma Demo

A one-level (okay, two if you count the intro room) demo of an upcoming scenario. Portal of Sigma is a Big House inmate, and a promising one.

Siege of Nor'Korh -SDL- v2

An Aleph One/SDL conversion of Seige of Nor'Korh v2. Converted by Randall J. Currie.

Marathon:Evil -SDL- v1

An Aleph One/SDL conversion of Marathon:Evil. This ONLY changes to file format to work under SDL. It does not alter any levels, or change anything to utilize Aleph One's extra features. Converted by Craig Caroon.

Marathon:RED -SDL-

An Aleph One/SDL conversion of Marathon: RED. Converted by Craig Caroon.

Marathon Dissent v1.1

The exact level count is fuzzy, due to multiple options, but Dissent is roughly 20 levels of pure Marathon fun. Realistic architecture (well, mostly - there ARE limits to the Marathon engine), a gripping story, and very well-designed gameplay add up to a scenario that'll keep you busy for quite a while.

Alexienth Demo v1.1

Play the Sorikon updated map (newest version) or play the Alexieth Demo Map even if they're both absolutely too much fun for a grown person such as yourself! Sorikon had some teensy bugs that have now been addressed with this new package, and it is a complete package, make no mistake.

Origin of Species v1.1

A few weeks ago, Ben Potter approached me with the idea of compiling all of Tony's maps (not just the Origin of Species levels) into a single, cohesive scenario. This project took on a life of its own, partly because it was more complicated than we'd initially thought...

Pfh'Joueur v1.1

An enormous, 19 level opus based in the Marathon universe. A true work of art... this one will keep you busy for days.

Operation Vengeance

A 13-level scenario which manages to pack every trick and novelty ever devised for Marathon, every slick little piece of eye candy, all into an eminently playable package. Engrossing...

Marathon 5 Artillery Test

I might have pissed him off...I suggested the last Marathon 5 offering might have been lacking in replay value... this one avoids any such problem by making it nearly impossible to get to the replay stage....

Legacy of the Tsirc

A really enjoyable single-level scenario. Mapmaking is superb, gameplay is extremely finely tuned for very high adrenaline levels, the plot is nicely worked out.

Marathon 5 Lunar Simulation

No baddies, no air, lots of nasty meteor showers. A nice little maze map. Careful... this ain't the moon you know.

The Black Series (G12)

Wow. Eric has overhauled the original 3 level scenario into this 15-level masterpiece. The mapmaking is gorgeous, as usual... the story has been vastly improved, the textures are wonderful.

Mill2

One of the true masters of Marathon Shapes editing releases another unfinished project... this time a radical departure from the typical Marathon TC.

Marathon: Fell v2.0

In April 1999, Fell 1.0 was released, and it was a pretty impressive debut. The work of predominately one person, Fell was an extremely playable, engrossing scenario. Now, 7 months later, Fell 2.0 is released.

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