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Olaf Fub 1.2

Four levels, although two are transition/informational. Some really cool tricks, and very high-quality map construction... but I had trouble getting into a level that's 50% underwater. Other than that one gripe, though... there is some really cool stuff here. Definitely worth the download.

Dawn of the Cyborg

A big, rambling solo level without very much to do. The author says it is his first Forge level, and he's testing ideas. Some are okay... but in general, it's a pretty slow level.

Flight Of The Bumblebee

A spaceship. Extremely linear. Oh, yeah, and for the first half of the map, you'll be fighting hunters with your pistol...

Hunter Chase

This map had real potential... level construction is fun, the new hunters give you a serious adrenaline rush, and the potential for future maps in the series is great... but it's too easy to lock yourself into a dead end. (I did it.) Most of the switches have delays... so it's easy to close a one-way door and still get through it, but you won't be able to come back. Oh, well... If you're careful what you open (and close), you should have fun.

Our Ancient School Days

A run-around-and-kill everything level. At least some of the bobs don't like you (which eventually leads to all of the bobs not liking you), but there's a big cyborg on your side. I found him to be pretty good at killing, when he found something to kill... but he was a little weak in search mode. Generally good construction... but save before you enter the final room. There's only one way to finish... and you only get one shot at it.

By Jove Jeeves!

The second part of the Dragonfly trilogy that started with What Ho! Jeeves, this is a slightly more involved scenario than the first one. You still have a dry, erudite AI helping you along, but there's some serious fighting going on. Four levels, but the first three are a cakewalk. (The forth is definitely not.) This should provide you with some good stress-burning opportunities.

Discipline of Anarchy

A relatively short solo level, where your job is to find the final term. Well-constructed, with switch-controlled doors making sure you see the entire map before exiting. The final battle is a nice one-on-one with a major jug... let's hope you brought enough ammo!

Osterberg Adventure 1.2

A three-level solo scenario, from someone who learned an awful lot from the likes of Bungie, Tony Smith, and Randall Shaw. The storyline's cohesive, though not pulitzer material... the levels are very playable. The near-constant juggernaut explosions add a novel lighting effect to the third level. Definitely worth a look. Update fixes a few missing or misaligned textures.

Gyrus-o-Tycho

A very high-quality solo scenario (single-level). Great lighting, nice monster placement, and decent puzzles. (A bit linear-since every switch you throw opens a door somewhere else-but not at all predictable.) Fantastic use of lava F'licktas, which I hate, normally. If you get stuck, look very carefully through windows, wall openings, cracks... you might just see a switch or breakable panel.

RebelBase

Part two of the Interceptor Series. Two levels, both with some seriously beautiful mapmaking techniques... You're charged with protecting the Rebel Base. Keep a sharp eye out for oxygen rechargers and save buffers... you'll need 'em. This one's worth the download for the platform techniques alone.

And check out the Digestible Chunks page, for floppy-sized pieces!

Empire of the Serpent Sun 1.0

A three level solo scenario. Needs a great deal of texture alignment, and the lighting could stand a bit of sprucing up, but there's plenty to kill... I got a little tired of the fight-to-a-teleporter, see-if-you're-done style.

The Ramus Adventure

A six level solo scenario. Generally high quality construction, and entertaining flow. This one'll keep you busy for a while... really has the feel of a tight-quartered ship, in places.