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Hell Hole v1.3

Voted the map most like a corneal paper cut.

 

Version 1.3

By: Gary Simmons the Battle Cat

Hell Hole is by now an old friend of mine and I am getting pretty good at playing the game. I have learned lots of tricks and even how many shots of each ammo will take out a particular monster. It is now second nature to shoot just enough ammo and not even look to see if they have died because I know they are spewing innards out their nostrils. Version 1.2 is no longer challenging enough and it is way too cramped for me. Time to break out Forge and give it another go. Version 1.3 is one of my favorite incarnations of Hell Hole.

This is a complete "toss the original and redo". Each column and passageway is 3 world units wide, giving the most open area possible without a too much distance error. At least so I thought at the time. The height has gone from 3 WU to 5 because I saw heads

  bonking on the ceiling and in this game altitude gets respect, well, at least MINE. Every side has a return elevator from the Blood Trough which speeds up the action. This time I really did speed up the blood drips. Due to the immense size there are mondo mas aliens added. I came to the stark realization that there is only one item per poly teleported in so I added as many polys as I could without errors so as much ammo as possible could be added at the same time. Later I realized what an idiot I was. The Mosh Pit is now the weapons pit, go there the first thing as it is the only place to arm yourself. There are no weapons, aliens, or ammo allowed in the Blood Trough or Sniper Alley, snipers, enjoy and sharpen your skills, the rest of us melee/strategy types can oink out in the central portions of the map.

 


Back in February of 2000 I submitted a screen shot of some particularly nasty act of Hell Hole V1.3 mayhem to the MacAddict magazines "Screen Shot of the Month". Hey, guess what? They actually used it! It might have been the "Artists Statement" section of that feature that gave me the idea for my new Internet handle, "Symbol Thingy, the artist formerly known as the Battle Cat". Might have been, not sure about that but hey... it could have happened! Anyway, the screen shot graphic I submitted is the one I use as a "splash screen" graphic for the Hell Hole V1.2 page even though it came from V1.3. Don't try to figure it out, just understand that I am an artist, MacAddict said so, and because of this I must therefore be very deep and and and mysterious and there are just going to be some things you will never understand about me. Things like why I save my nummies on the window seal and call them "The Snooterific Inner-Children of my Humble Nose Mother". See? I'm deep. Anyway you can snag the "MacAddict Screen Shot of the Month" featuring my Marathon screen shot below. You should send in your own Marathon screen shots, they are very easy to do in Marathon. If you see something very cool happening in a VidMaster attempt, net game or a net style game like Hell Hole or playing against the BOBs in the Battle Cat's World Tour then you just save the film. Play the film back to where the cool thing is about to happen, use your film slowing key to slow it and when you get close you can advance the film one frame at a time. When you get to it, pause the film by slowing it to a stop and take a screen shot. You can use Snapz V1.0 or above or press "Shift 5" to allow background processing in Marathon and take a Macintosh system screen shot using the "Command Shift 3". Send your screen shots to letters@macaddict.com and show them that Marathon is still alive and kicking!

Levels in map "Hell Hole V1.3":
Hell Hole