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Siege of Nor'Korh v2

This is the Prequel to the wonderful conversion known as Marathon:Evil. This is loosely the prequel I should say. Evil finishes the unfinished business you have at the end of this scenario, and continues on further.

Originally Created: 7-22-96 (M2)

Updated: v2: 2-26-97

Requires: Marathon:Infinity, or Marathon2 for the solo portion. The net maps included are Infinity only.

Specs: These levels run smoothly on a PPC, but are a tad slow for an 040.

Siege of Nor'Korh! This was the first solo adventure that I created. It has rated the best as a single person made scenario to date. So in all the fuss, I decided to revamp it and make it more clean and compatible for both Infinity and Marathon:2.

This pack includes the 6 large solo levels for the scenario, and also the Infinity Only Net Maps that I have made.

This was originally about five months of work, needless to say I poured my heart into this to make it the best ever. What spurred me to do this? YOU PEOPLE DID! Without any of the support and fan mail, I would have just said to hell with it all. The update for Infinity took me two days to do. God Forge is great :-)

Be sure to read the readme file with this pack because it has some preliminary mission info for you, as well as thanks to a lot of special people. Also, I would like to apologize about that readme. It used a horde of true blue on black for text and backgrounds. I was stupid back then, and didn't realize how horridly crappy that sort of coloring was. So, I fixed it.

Here is what it says about this scenario off the Marathon:Trilogy Map CD...

This six-level solo scenario is the most visually stunning creation developed for the Marathon engine. There are no misaligned textures, no suicide rooms (areas you can get into, but not out of), no misplaced textures. Every space is meticulously crafted, with many gratuitious constructs there only to enhance your viewing pleasure. Several tricks have been created to take advantage of the Marathon engine in ways that noone has done yet, including force fields, fixed gun turrets, and airlocks. The plot is well thought-out, and consistent through the six levels. This is not a flip-all-the-switches-and-teleport-out game... you know generally what you need to do at each juncture, but it's not always clear how to do it. Monsters are well-placed, showing up when you least expect them. There are certainly huge firefights, but usually, you're killing stuff that creeps up on you, or appears because of your actions. Often, you're tempted with goodies (weapons, ammo), but greeted with flaming death when you try to collect... You need to keep on your toes at all times.

Levels in map "FM ∞ Net Maps v3":
Damned if you do...
Desperate Measures
Pfhor Winds
Axiocranium
B'rak Carnage
Carnage Heights
Hatala
Flying Leap
Cringe
Cringe Again
Pfhree Pfhor All

Levels in map "Siege of Nor'Korh v2":
Nor'Korh Compound
Alpha-Omega-Orion Sector
B'rak Power Station
Operation Clean Sweep
Central Command Sector
Hellraiser