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Total Carnage ++ v1.3

UPDATES:

v 1.3

Yeah, yeah, skipped release of v 1.2. It had some problems with it that were pointed out before I put it up for download...So there. Changed rate of fire and damage of the SMG. Made it less of a "l33t" weapon. So it is better suited to take on other weapons now. Does 9 base damage instead of 7.

v 1.2

Changed damage of the Fist, SMG, TOTZ, they do less damage now and it should be more balanced (admit it, the Fist and TOTZ were the über death weapons of God). I also slowed down the bullets back to 1024 (their original speed). I found that with the bullets set to 1050 you didn't have to lead, so it was basically "aim at target and watch target turn into a leaky piece of meat." Finally, I increased the accuracy of the Pistols, because you couldn't do jack with them...

v 1.1

I've changed some of the base damages so that the weapons aren't so über powerful....like the super charging fusion that i forgot to fix, and I lowered the recoil on the AR.

v1.0

Original release.

Created in: 4 days

Play Testing: 2 weeks

Welcome to Total Carnage ++:

Where the workings of someone out of their mind and Anvil come crashing together in a symphony of blood, gore, and lack of good taste.

All the weapons have been changed so that they fire faster, have more ammo, and fire more at once. Now, before you pass this off as: "another one of those retarded physics files" that are out there, I want you to remember that I did two weeks of play testing with various people from the AlephOne chatroom before I released it. I've tried the best that I could, to keep the weapons at their roots, past that, everythings been thrown out the door. :D

The main idea of this file was to create something that takes the craziness of Marathon multiplayer and then make it even crazier. However, I also wanted to keep the balance that the Marathon weapons had as best I could.

So, keeping that in mind, ENJOY!!

Happy fragging!!

-Ben Maish