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Total Carnage ++ v1.4

This is probably the final incarnation of TC++. I've made some balance fixes, changed firing rates, and changed damage done based off of various comments by players from the Aleph One chatroom.

v1.4 fixes:

*Flying Fists of Doom have been changed. No more almost instant death kills with the fists.

*The Flying AR Marine has been fixed. No more getting stuck in walls or boucning around a map like a pinball.

*Running into a player who has a TOTZ is no longer like running into a flaming wall of firey oblivion. The TOTZ is more...sane now.

*The Alien weapon is no longer a wide-area hose of death. The damage has been decreased somewhat.

*SPNKR rate of fire has been decreased a little. It still has a clip size of 4 however.

*Problems with TC++ infesting the Standard physics pack has been fixed.

Apparently, the physics file included with Infinity from the Trilogy release, is just the Marathon 2 physics file. So there's no data about the SMG in it. In other words...Infinity will just use the last know information about the SMG for its default, until it get changed again. So I've included an Infinity specific Standard physics file. This one includes the data relating to the SMG.

Also, TC++ is best suited for larger maps with open areas. Or else you tend to kill yourself with high-explosives. It can be used on tight-hallway maps, but expect to 'splode yourself if you aren't careful where your aiming when you have that SPNKR out.

TC++ is now in .sit form. So, no more worries about the file not being in the right format.

If you can't use .sit I also posted it in .tgz format here:

http://www.appleswitch.com/Pfhorums/index.php?act=ST&f=26&t=658