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Created by Raul Bonilla

M1A1 for SDL

This is an SDL-compatible version of the M1A1 scenario. It's identical to the Mac version, except for file formats.

128/png - Resurrection textures for M1A1 1.0

Marathon: Resurrection textures designed to be used with M1A1 on OpenGL. Additional textures for the Grendel and PiD areas are included. Compatible with all distributions of Aleph One. Lo-res (128x128),png format.

256/jpg - Resurrection textures for M1A1 1.0

Marathon: Resurrection textures designed to be used with M1A1 on OpenGL. Additional textures for the Grendel and PiD areas are included. Compatible with all distributions of Aleph One. Hi-res (256x256), jpeg format.

256/png - Resurrection textures for M1A1 1.0

Marathon: Resurrection textures designed to be used with M1A1 on OpenGL. Additional textures for the Grendel and PiD areas are included. Compatible with all distributions of Aleph One. Hi-res (256x256), png format.

128/jpg - Resurrection textures for M1A1 1.0

Marathon: Resurrection textures designed to be used with M1A1 on OpenGL. Additional textures for the Grendel and PiD areas are included. Compatible with all distributions of Aleph One. Lo-res (128x128), jpeg format.

M1A1 Map Making Kit 1.0

A Shapes Shuttle that allows editing M1A1 maps in Forge. Example maps and the M1A1 Physics model are included.

128x128 - Max Payne TexturePack for M1A1 1.1

Just what they sound like - Max Payne textures designed to replace the standard M1 textures in M1A1. Lo-res (128x128). Version 1.1 adds Grendel textures for compatibility with new secret level.

2 Dreary Maps 1.1

2 maps, both based on the Unreal Tournament map 'Dreary Outpost'.

256x256 - Max Payne TexturePack for M1A1 1.1

Just what they sound like - Max Payne textures designed to replace the standard M1 textures in M1A1. Hi-res (256x256). Version 1.1 adds Grendel textures for compatibility with new secret level.

Athens Outpost for M1A1 1.1

A remake of one of the first solo maps (with terrminals) ever made for M1 - Jim Brewster's Athens Outpost

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