fileball.whpress.com

Created by Unknown

Object Placement Editor 1.4

OPE is a quick way to add/remove different aliens on the net levels. Easier than doing the same thing with Mia or MME. This version fixes a few bugs.

Pfhlush After Using

A very big map, mostly underwater. Some nice tricks. A little bit of texture smearing in a couple of places, but nothing horrible. PPC-Only (zero length line).

Mia 1.0b19

The last version for Marathon 1. Changes aren't documented, but seems to be mostly pallette changes (there's now a Texture popup!). If you've got the space, definitely worth having around.

Marathon 2 Map Specs

From Ryan Martell, one of Bungie's programmers... Useless to non-programmers, priceless to anyone who wants to make extensions for Marathon.

Sneakers Maps

3 maps. Nearly impossible solo (too many aliens, not enough hiding places), but some nice flow mechanisms for net play.

Greg's Maps

7 levels. Quality really varies. Some are quite fun, though... Quag's Keep was very enjoyable, and the last level is just about impossible at normal.

Click Here for Enlightenment

Three maps, 5 levels. One three-pack, normal. The other two are variations on the same map. They both require the textures from the Canyonlands package, and the second one was designed with the Dogs of Pfhor package, as well.

Doomsayer

The very beginnings of a Doom port. (Currently listed as v0.5.) Wait and see...

Escalator

A very simple map, but with a lot of potential. You start at the top, outside, and the only way to go is down and inside... very little room to maneuver, so he who shoots best wins.

Meta vs. Aeon

Textures from Marathon 2. Used in most of the Meta series of maps.

Pages