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Timeline

M1A1 for SDL Script Update v1.5

The four new Tiny Bobs types occupy the VacBob slots in "M1A1 for SDL" Physics. This patch will update the "Settings" MML Script of "M1A1 for SDL" to show the "Assimilated VacBob" Tiny Bob as being friendly under the motion sensor.

If you install Aleph One into your M1A1 folder, you will need to apply this patch to restore the original M1A1 MML Script settings.

Much Superior Grenade v1.1

On Bungie's "Grenade Launcher" sound: Having actually used a similar weapon "back in the day", I've always hated the standard "Grenade Explosion" sound in all flavours of Marathon. It's unrealistic, grating, lacks power. So I decided to change it. But, if you're not using headphones, the difference will probably not be as dramatic as you'd expect. Sound was created by combining the original Marathon grenade sound with a Dorf Bottle exploding (from Bungie's "Myth: TFL").

Up Periscope.v19A Aleph One SDL conversi v1.9A

Aleph One SDL conversion of Dispatcher’s classic outré Marathon Infinity map,” Up Periscope” 1.9

Harkozynx 9 for SDL v1.0

This is a faithful translation (ie. unaltered) version of Harkozynx 9 from the original format into an SDL format that can be played in Windows or Linux. It contains a "Harkozynx 9" map file with 10 single player and 8 multiplayer levels, plus a "NetMap H-9" map file with 23 multiplayer levels. The original Harkozynx 9 scenario was created by Eric K. Salzman. It was ported to SDL format by Randall J. Currie using HFV Explorer.

Requires Aleph One SDL.

Aleph One Test Maps Final

Presented to the community as a "whole", this is a set of test maps that really push the Aleph One engine, sometimes beyond the borders of reason, but all for a good cause. Excellent way to see just what Aleph One is capable of. Nice information to have, both as player and mapmaker.

Chai'etra Infinitus for SDL v1.0

A port of "Chai'etra Infinitus" from the Infinity to the Aleph One SDL format. A combination of The Chai'etra Saga, The Hammer of the Gods and Fallen Angel all put together by Gareth Wood. Included, is a Shapes file with the M.A.D.D. patch (made by Quartz) applied, which is vital to this game and really makes these levels unique. Grab this one!

No Stinking Type Pfhor Errors! for A1 Final

This innovative map was probably the very first 3rd-party level I ever ran on M2 (back in 1996/1997), and it's still a fave. Looks GREAT in Aleph One, too...with the proper M2 Shapes, via Raul Bonilla's "M2 Shapes Shuttle for A1", or with the standard Infinity Shapes. Either way is awesome!

Tophet's Physics Models v3.0

A collection including four Physics Models by me:

"Bob Slaughter for Infinity"

"Bob Slaughter for Evil"

"S'pht Rebellion 3 for Infinity"

"Pfhor Rebellion 2 for Evil"

and a version of David Gordon's "Descent Physics":

"Descent 2 for Infinity"

Plus, 13 altered maps (Readme files included) by various authors (none by me) to play around with.

"Cyborg Canyon of Death.map"

"Cyborg Madness for Infinity.sce2"

"Hunter Canyon of Death.map"

"Hunter Madness for Evil.sce2"

128x128 - Max Payne TexturePack for M1A1 1.1

Just what they sound like - Max Payne textures designed to replace the standard M1 textures in M1A1. Lo-res (128x128). Version 1.1 adds Grendel textures for compatibility with new secret level.

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