fileball.whpress.com
1996

January 1996

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Timeline

nfinity Suicide v2.0

Three new levels, all very playable. This map is recommended for Power Macs. If you have a 040 machine, make sure you read the "read me". If you live suicide maps--you will love this one!!

Shadow of Death

Thunderdome flashbacks here!! Textures are quite different and it is small enough that there should be a lot of carnage.

Agitation Arena

A big open-air arena, with enclosed killing rooms containing teleporters to sniper ledges. Simple, sweet, lots of ammo...

Columns v1.1

Takes its inspiration from a classic M1 map (Pillars). Simple, clean, and small enough to be carnage-filled. Can actually be played in both M2 and Infinity (although I think I like the textures better in Infinity, for this one). One secret, but it's only a little one... mostly this is just a great place to kill people. Update fixes an untextured side and adds some sounds and minor tweaks.

Habit

A very nice bilaterally symmetrical open-air arena. Flow is great, with plenty of avenues to the various sniping ledges. Fun lighting, and a cool little term.

High School Brawl

A bunch of small rooms (classrooms, I suppose) leading to a larger (auditorium?) arena. The readme talks about separate map and physics files, but I've merged them... watch the hunter.

Infinity Suicide v3.0

8 levels, mostly ports from M1 suicides (mods of Bungie M1 maps), but including Electric Sheep 2 from Infinity. Some of the texture choices hurt my eyes, but as usual, layout is great, and carnage is high. Warning-there seems to be a bunch of untextured sides (shows up as smearing). Not fatal, but...

Kalifornia

A small arena with a prison motif. Explodabobs in sealable cells (although there are goodies in there with them), and troopers as guards on the outside walls... a central hill with access from any side, or from below. Comes in two versions: one Infinity-only, one that's also M2 compatible. (The textures are the same on both, and look far better in the Infinity version.)

Land or Sea

A large level, with big open rooms joined by hallways of various widths. A large underwater area, as well... Flow is not as good as it could be, mostly because elevators are a primary mode of transportation, but they all move really slowly. Getting out of the room with the recharger, for example, is a pretty painful experience... Ammo is very scarce, for games of more than two or three people.

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