fileball.whpress.com
All Years

January 1996

S M T W T F S
1 2 3 4 5 6
7 8 9 10 11 12 13
14 15 16 17 18 19 20
21 22 23 24 25 26 27
28 29 30 31

February 1996

S M T W T F S
1 2 3
4 5 6 7 8 9 10
11 12 13 14 15 16 17
18 19 20 21 22 23 24
25 26 27 28 29

April 1996

S M T W T F S
1 2 3 4 5 6
7 8 9 10 11 12 13
14 15 16 17 18 19 20
21 22 23 24 25 26 27
28 29 30

September 1996

S M T W T F S
1 2 3 4 5 6 7
8 9 10 11 12 13 14
15 16 17 18 19 20 21
22 23 24 25 26 27 28
29 30

October 1996

S M T W T F S
1 2 3 4 5
6 7 8 9 10 11 12
13 14 15 16 17 18 19
20 21 22 23 24 25 26
27 28 29 30 31

Timeline

Kill My Landlord

A great map IMO. This map has been tested by me via Net Link every night this week. The author has reworked almost every bug and if you have the patience this one is worth every minute of game time. It is constructed on a basic three tier level and the whole idea is to be where the player dies or where the ammo is. Two cool smasher tricks and a one secret. (napalm unit) (the authors favorite weapon). Some of the construction of this one is detailed enough for a solo adventure. Flow is great once you get the hang of it, well, flow per tier I mean.

Love and War v2.0

A very large, sprawling level with a wide variety of playing areas (open, narrow corridors, and everything in between). Lots of lava to die in... some smearing due to sight lines longer than 28 WU's, but only in a few places. Is built with an, um, interesting physics model... Let's just say you'll see something you haven't seen before. It's not at all clear what this update adds... (the readme doesn't mention changes, and I didn't see anything radically different when I ran through it.)

Marakart Enforced

A port of an M2 level, that was itself a port of a Nintendo level. Pretty unimaginative layout... this version has monsters and powerups, which the M2 version didn't have.

Osterberg Adventure 1.2

A three-level solo scenario, from someone who learned an awful lot from the likes of Bungie, Tony Smith, and Randall Shaw. The storyline's cohesive, though not pulitzer material... the levels are very playable. The near-constant juggernaut explosions add a novel lighting effect to the third level. Definitely worth a look. Update fixes a few missing or misaligned textures.

The Unholy Wheel...

A wheel within an octagon... the textures hurt my eyes too much to figure out if this is a 5D map or not.

When I Close My Eyes...

Several rooms, linked together. Some rooms have pillars to dodge behind, and there's some Jjaro Goo to swim in. The included physics model provides invisible Pfhor.

"Burn Baby, BURN!"

Very dark, very confusing, lots and lots of monsters. (Author recommends you turn them off for net games.) A little bit of 5D, mostly just for breathing room where there wouldn't normally be any.

Cage Dancing

Cross-and-ring catwalks surround the hill, which is enclosed in a cage... the sectioned areas of the floor below provide teleporter access to the cage. You can't shoot out once you're in, and you can't escape... and it's really, really small if someone decides to join you. Good for Prisoner on the Hill games.

Carnage Over My-Hammy

Flow is quite nice, even if you do find yourself running into pillars every once in a while. Texture choices make distances and doorways hard to distinguish, especially at low-res... but layout is well done overall. Feels like it'd hold eight without too much trouble.

Carnalley

This map seriously favors mouse players... the ability to turn on a dime will keep you alive more than any other skill, here. Four towers, with door locks on the inside, are surrounded by open alleyways. Weapons are in the towers, ammo is outside... so you can't stay safe forever. Some secrets remove even the advantage of the well-stocked tower-dweller... this is a really well-thought-out map.

Pages