fileball.whpress.com
April 1996

February 1996

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Timeline

Izzy's Pizza v1.0

A big central waterfilled room, with passages off it in various directions and at various heights. Because the main room is waterfilled, there isn't much sniping to do... most firefights seem to happen in the side passages (and there aren't really enough exits...)

Joel, Slayer of Trees v2.0

Almost all the bobs have been pulled, and a few secrets have been added. A much better map than the last version. Still works best with small groups...

Mineshaft v2.0

A little loop of a map, with a great mineshaft as one arm. Great place for ambushes! Update adds quite a bit to the mines... lots of places to hide, lots of stuff to find.

P Pfhunk

8 Maps. (Well, 7.) The first 5 are M2 ports of the Pfhunky Pfhive collection (and a pretty good job, although there's some nasty texture smearing on Motion Sickness), and the last two are new levels (one original, one yet another port of Waldo World). Snazzy lighting (like the first version).

Quadropfhenia

A very cool little arena which is more than it looks, due to some funky 5D stuff. Great flow, and it'll keep your group busy, even if you're small (we had fun with just two).

Assault: Bunker Attack!

Another map using the concept introduced by Eric Hoffman in Assault! River of Death-two teams, two bases, the object to flip all the switches in your opponent's base. A nice alternative to Capture the Flag (which never materialized).

Clara Dickson

The outside arena is HUGE, and pretty slow on slower machines if there's anything in it... This is a model of the mapmaker's dorm. Some nice flow touches...

Hoorah!

A small map. More than two or three would get really crowded. A couple of secrets, but basically, this is a first effort... sort of a test bed. (There's a little of everything...)

Middle of Nowhere

A small arena with some not-so-apparent ledges. Watch the nasty platform in the lava.

Pfhor Squared = 16

3 variations on a theme. Amazingly simple maps-one room, square, with a hill in the center and teleporters in the corners-but they play pretty well. One's dark, one's landscaped, and one plays with current.

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