fileball.whpress.com
September 1996

July 1996

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Timeline

PipeLine v1.1

A large central, waterfilled arena with a dry hill is surrounded by a matrix of passageways both above and below the waterline. Access to the hill is pretty nice for a water level. Update tweaks and aligns some textures.

Pud's Pit

A small arena with a sewage-filled pit in the center (hence the name), but most of the action seems to congregate in the side passages, where the weapons are... Drop back into the pit for ammo and a recharge canister. Keep an eye out for secret passages...

Romper Room

A huge, rambling level. There are a few funky textures, and it's really easy to get lost, but with a big enough group, there should be something for everyone. One thing's for sure-you'll never, ever, run out of ammo.

Too Young to Die... v1.1

Original version released in No Parole. This is a multi-level arena, with extremely fast-moving elevators bringing players to all levels. There's a small danger of non-regeneration due to the near-constant motion of the elevators, but otherwise, this is a really fast-paced level with plenty of weapons. Two versions-one with baddies, one without. Update adds new sounds, tweaks object placement.

Wash and Dry

Horrendously annoying water level (although that seems to be the point...) Four areas, separated by ledges... primary mode of transport is the water, which goes up and down a lot (and never when you want it to...).

What Ho! Jeeves

A short (okay, very short) but entertaining solo level, where you're a security officer on a cruise ship with a very proper AI. It won't take you long, but the terms are funny.

Flash Death v1.0

Pretty slick small arena, with the hill on a small island, surrounded by lava. Nice sniper perches.

Hiroshima Mon Amour v1.3

A larger, rambling level. You start on an outer, elevated ring, that cannot be returned to without some judicious SPNKer jumping. On the main floor, lots of constructs break up the line of fire, and provide hiding places... but secret doors and teleporters give access to all parts of the map very quickly, so there isn't much safety. Playable with two people (a little slow), but really comes into its own with 4 or more. Comes in two versions-with and without baddies. Update adds a third version of the map, this time with H-Bomb explosions to add to the ambience.

Mark's Maps

Three maps. Basically simple, but very nicely done. Shoot the Curl is pretty simple-two identical rooms connected by an s-turn. Most ammo is underwater. Lots to hide behind. Ring of Power is a pretty cool 5-D map that takes a little time to get the hang of... but works really well, once you do. 4-Gun Clover is pretty well named... there's a ledge around the outside of the cloverleaf, and a cross cut into the center of it... all ammo is in the cross, which can be filled with PfhorSlime. Only 8 shotguns, max, so this one's really designed for smaller groups. Plays quite nicely, even on slow...

Pfhor Flight

Wow, this puppy is BIG. I don't mean lots of polys, I mean BIG - 34,000 units (in Pfhorte), top to bottom. (That's roughly equivalent to 235 feet, or 72 meters.) And it's mostly in one room... The hill is waaaay up high, a tiny little platform hanging in the wind. There are some very narrow, short columns waaaay down from here, with lots and lots and lots of goodies on them... but hitting them (especially when getting shot at) is quite difficult. One thing's for sure... you'll never run out of ammo - there should always be tons of SPNKR and shotgun ammo ar...

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