fileball.whpress.com
September 1996

July 1996

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Timeline

Pit of Darkness

Sort of a takeoff of Everyone's Mortal... except with a shorter hill, and more easily predicted transporters. In longer games, fighting will narrow down to shotguns and missile launchers (no other weapons will have ammo). Getting around is really easy...

Shane's House

Exactly what it sounds like. (Except for the aliens, I hope.) A little rough around the edges (probably could have used the snap-to-grid feature of Pfhorte a bit more), but playable-no major problems. I'd have to disagree with the difficulty rating listed in the readme-I had no trouble clearing the level on Normal, first time through, with plenty of ammo to spare. Kinda fun, though... all the big baddies are in big, wide-open rooms, giving you room to maneuver.

Temple Phelsuma v1.8

A very nice temple, with catacombs (filled with sewage) running underneath. Good attention to detail... will run a bit slow on slower machines (due to the large amount of open space). Update fixes a platform bug, and tweaks the term and bob placement.

The Pfhirm v3.0

Modeled after the author's workplace. Straightforward carnage... there is a way to get the flamethrower, and don't go out the windows... there's no way back in.

8 Ways 2 Die v1.1

A large mazelike map, with a mushroom in the center (acting as the hill). Lots and lots of dead ends... but many of them aren't quite as dead as they look. All teleporters take you back to the center. In team play, we found it was pretty easy to rack up kills by chasing someone into a dead end... either they die there, or they die when they arrive at the mushroom, with a rocket waiting for them... Update fixes doors, and decreases desynchronization.

Fracas

Very big. Starts out being a big, rambling level surrounded by a sewage canal. A single switch gives access to a Tozter and a second switch, which really ups the amount of ammo available...

Mission Almost Impossible

In the tradition of Waldo World. Nice flow, plenty of weapons and ammo. Two versions-with and without aliens.

Pfhors and Broadway v1.1

A large, flower-shaped map with a ledge around the outside, a large open floor, and a central hill/SPNKER pit. Plenty of weapons and ammo, but the ring around the hill is the only way back up to the ledge. (Well, that, or dying...)

Pfhort Boyard v1.1

A very classy little arena. Extremely nice lighting effects... some of which won't dawn on you until your opponent uses them to kill you. Great flow, and very nice elevation diversity. Update adds a couple of new sniper spots, and improves flow. (Also fixes a few textures and lights...)

The Pentagon

Pretty cool angular arena. Nice use of 5-D space... the unpaired teleporter leads to a nicely stocked ammo room.

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