fileball.whpress.com
April 1996
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February 1996

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April 1996

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Timeline

Demolition v4.0

9 maps. There are some really, really good ones here... the last three are a lot of fun. Emphasis is on vertical movement via silent, fast elevators. Lots of sniping positions-you'll need to experiment with teleporters to figure out what goes where. You're rarely safe, even on the larger levels...

Suicide v25

3 maps, all original. Spanish Magic Castle is a lot of fun, but watch folks who guard rechargers...

100% UESC Choice Carnage

Very dark arena, with a sniper ledge running around the top edge. Very nice flow-there are multiple ways to get to most spots.

Apocalypse

Huge, and rambling. Random teleporters in hallways (check your map). Says it's a net map, but you'd need about 15 just to find each other...

Bik's Net Maps

Well, they're nothing much to look at, but they play quite well. Heavy reliance on elevators. Some nice concept maps (Evilution contains randomly appearing walls, which can act as aid or hindrance, depending on how well you judged their reappearance frequency...).

NY Subway

Modeled after the Union Square IRT station in New York City, this is one of the better renditions of a real subway... requires Ignore Zero Divides on 68K macs. Not really new, just new to this site.

Vertigo Maps

9 maps. The two that were in the last iteration, and 6 more, plus a version of one of the originals with textures redone to be more lo-res compatible. Generally open, with lots of aliens.

Cordially...

Modeled after a formal dining location. Readme gives credit to the creator of Villa Banzai, which is good, since it looks like that was the jumping-off point for this level. With 2 players, it was a bit slow, but more makes a very nice net level. Update fixes a few bugs.

Suicide 26

4 maps, all original. A couple are really slow on 040 machines. These are not quite in the same style as most suicide maps. (Well, two are, but the other two are very big, with much lower carnage rates.)