fileball.whpress.com
May 1996

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Timeline

Do you have a Cherry?

Very big. Compartmentalized, mostly... lots of big rooms. Sort of laid out in concentric rings, but with a catwalk spanning rings. A bit of smearing on one long staircase, but nothing serious.

Good vs. Evil

A large temple. Nice lighting effects, pools that are easy to exit, and some neat little tricks (shown in the included film) make this a pretty well-done map. Too big, really, for 2 or 3...

Neato v1.47

A mostly underwater map (the bulk is taken up by a large pit). Ammo is mostly at the bottom. Comes with physics that allows weapons to fire underwater.

Yossarian v1.1

A central arena (more action on the ledges than the floor, at least for us), and some outside narrow passageways. Author says powerups and rechargers were kept to a minimum... I guess we have different definitions of "minimum". (There are 2 2x rechargers, and a 3x powerup, that I found...) Teleporters in the outside corridors make sure it's never hard to find spanker-fodder...

Above it All v1.0

A very geometrical (mostly squares, actually), multilevel arena. There are a few secrets, but mostly you'll be jumping from block to block, avoiding spanker shots from all around...

Another Net Map

The actual level is called "Another Small Net Map", but I think that's not right... it's pretty big. Decent flow (there's usually more than one way out...), and some secrets (look for that spanker!). Don't forget IZD if you're on a 68K machine-it's not clean.

Battle Dome

A very simple map (very similar in layout-but not inspiration or beauty-to the original M1 Arena).

Blood-O-Rama

A pretty nice little arena with a nearly indefensible hill. Carnage should be really high, and you can enjoy the good looks of this map as you fly above it, blood pouring from every orifice...

Carnage Collection v1.0

In the spirit of the M1 MultiMapPaks, this is a collection of one group's favorite 10 net levels. They've been put into a single map file for ease of play. Original readmes are included.

Football

Another unique concept in team Marathon. Using the enclosed physics model, you'll be able to shoot the skull at one of two speeds-one for passing, one for shooting on goal. There's a small room off to one side with two sets of 4 switches... you throw one from your set when you score. The first team to 4 wins. Try it!

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