fileball.whpress.com
May 1996

March 1996

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April 1996

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Timeline

Ghost Town

Modeled after a western town, complete with jail, saloon, bordello, mines, and Boot Hill! A bit linear, but that comes from trying to set it up around Main Street (as most old west towns were), and there are usually multiple ways out of a room.

Jake's Revenge

A bizarre level. Mostly a figure eight with a bunch of dead ends, but with a few secrets that make the dead ends not quite so dead. Did weird things to my computer while testing (momentary freezes-no crashes, though).

Kleptomania v1.0

Lots of passageways and stairs, with one Spanker (hence the name).

Lethal Injection v2.0

A small central arena (with a smaller central room) and a passageway (with secrets) around the outside. I think the intention was to make the central room only escapable by shooting switches, but the platforms that block access are player controllable... (Read that as: there's an easy way to get that spanker.)

Ret Bested

A small, very simple, high-carnage map consisting of a bunch of intersecting hallways. 5D space without the 5D-there's no place to hide.

Still Here?

An awful lot like Four Leaf Clover, but without the lighting effects... a simple arena with four curving stairwells leading to sniper postions.

Territory

Inspired by the M1 map Chunnel. The object is to flip the switch in your opponent's base. (Similar to, but still different from, the Assault! concept.) Very nice layout. Size comes from a sound file the author uses to describe the map.

Urban Warfare

A large, rambling team level. There are bases to guard, features that can only be accessed by two people working together, and lots and lots of places to sneak up on someone. Not a high carnage level... more of a hunt-and-be-hunted one...

Vermicide v1.1

Another very nice small arena. Well thought-out in terms of movement... for example, you can't jump straight into the center from one of the side passages (but there are a few non-direct routes...) Our experience was that this little feature gave the hill guy that extra second to get a shot off... until people got used to the layout. Update tweaks textures, sounds, placement, and adds a room.

Black Magic VI

A large, rambling level, with distinctive lighting effects, and some weird spatial quirks. Plenty of ammo and weapons... so as soon as you've figured out the flow, carnage rates should be high.

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