fileball.whpress.com
September 1996

July 1996

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Timeline

Mark's Maps

Three maps. Basically simple, but very nicely done. Shoot the Curl is pretty simple-two identical rooms connected by an s-turn. Most ammo is underwater. Lots to hide behind. Ring of Power is a pretty cool 5-D map that takes a little time to get the hang of... but works really well, once you do. 4-Gun Clover is pretty well named... there's a ledge around the outside of the cloverleaf, and a cross cut into the center of it... all ammo is in the cross, which can be filled with PfhorSlime. Only 8 shotguns, max, so this one's really designed for smaller groups. Plays quite nicely, even on slow...

Pfhor Flight

Wow, this puppy is BIG. I don't mean lots of polys, I mean BIG - 34,000 units (in Pfhorte), top to bottom. (That's roughly equivalent to 235 feet, or 72 meters.) And it's mostly in one room... The hill is waaaay up high, a tiny little platform hanging in the wind. There are some very narrow, short columns waaaay down from here, with lots and lots and lots of goodies on them... but hitting them (especially when getting shot at) is quite difficult. One thing's for sure... you'll never run out of ammo - there should always be tons of SPNKR and shotgun ammo ar...

Pit of Darkness

Sort of a takeoff of Everyone's Mortal... except with a shorter hill, and more easily predicted transporters. In longer games, fighting will narrow down to shotguns and missile launchers (no other weapons will have ammo). Getting around is really easy...

Shane's House

Exactly what it sounds like. (Except for the aliens, I hope.) A little rough around the edges (probably could have used the snap-to-grid feature of Pfhorte a bit more), but playable-no major problems. I'd have to disagree with the difficulty rating listed in the readme-I had no trouble clearing the level on Normal, first time through, with plenty of ammo to spare. Kinda fun, though... all the big baddies are in big, wide-open rooms, giving you room to maneuver.

Temple Phelsuma v1.8

A very nice temple, with catacombs (filled with sewage) running underneath. Good attention to detail... will run a bit slow on slower machines (due to the large amount of open space). Update fixes a platform bug, and tweaks the term and bob placement.

The Pfhirm v3.0

Modeled after the author's workplace. Straightforward carnage... there is a way to get the flamethrower, and don't go out the windows... there's no way back in.

8 Ways 2 Die v1.1

A large mazelike map, with a mushroom in the center (acting as the hill). Lots and lots of dead ends... but many of them aren't quite as dead as they look. All teleporters take you back to the center. In team play, we found it was pretty easy to rack up kills by chasing someone into a dead end... either they die there, or they die when they arrive at the mushroom, with a rocket waiting for them... Update fixes doors, and decreases desynchronization.

Fracas

Very big. Starts out being a big, rambling level surrounded by a sewage canal. A single switch gives access to a Tozter and a second switch, which really ups the amount of ammo available...

Mission Almost Impossible

In the tradition of Waldo World. Nice flow, plenty of weapons and ammo. Two versions-with and without aliens.

Modified Duality v1.1

A version of the netmap that comes with the Infinity demo, modified to contain a pair of flechette guns and plenty of ammo. For those of you who feel the need to puncture your friends, instead of aliens, with flechette rounds... Update adds multiple depths to the pool, to allow experimentation with the KKV across media barriers.

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