fileball.whpress.com
March 1997

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Timeline

Carnagey Hall

A medium sized rectangular level that despite the polygon effects is still pretty fast. A raised walkway around the edge and across the middle of the lowered carnage area provides for some high carnage totals. Again the author suggest using the "DASH" sounds patch along with the game.

Desperate Pfhor Net Play

Net levels of Marathon that you can play by yourself along with other net players. Well kind of?? A physics model and map comes with this file that will turn the bobs into "Psycho Killers". They are sheilded so be warned.

Niagarena Falls

A very large net level that has some neat tricks to it. A couple of water chutes (cannons), a couple of transporters and some very deep and big water areas. Just like the title suggests. No Flechette, the author did this on purpose so the level would play in Marathon 2 as well. You will have to go swimming to get the guns you need, and ammo.

Potato Ball

A good idea that seems to be the thing to do right now. A small arena complete with a audience (aliens) in the bleachers and with 2 blue s'pht as ticket takers. Sounds interesting, huh?? Those Potatoanus' are the balls and you job is to blast it into the opposing goal. You start in the locker area right next to the showers, then you progress by the concession stand and then into the arena. Pretty fun if this is your type of Marathon.

Ravedome

This is a cool map. A very big large net level that has a opening splash screen of "Let's Dance". From this point on you will be really inspired to start making maps. The visual design of this map is excellent and you will really feel like you are in a techno-club. You can try this one solo but even with eight it is going to take some patience. Along with the theme of the map the "dash" sound patch fits right in, and it fits very well. The whole map is built on a techno-rave dance club theme and the extras that you get are gr...

The Wishin' Well

A medium sized net level with some very good detail work. Four elevated towers (platforms) are your reward for going down into the well. EMFH would be best for this one. Some nice visual ideas. Check out the textures on the stairs.

Everybody Samba!!!

Everybody Samba!!! consists of two medium sized arenas with a couple of smaller side rooms. One of the arenas contains a raised tower as the hill. Ammo was initially tight, but in the previous update it was more evenly distributed - it's still fun trying to get to the heavy stuff in the Exploda-BoB room while watching your back for other players. This version changes the level to the Jjarro texture set and adds sounds.

Let's Go Blow Up Daddy v. 1.1

A very good large pfhor net map. A center hub that acts as the hill and 4 spokes that connect to it. The spokes connect to a outer ring that is on a lower level surrounding the hub.

Dance Hits

A large net level that consists of three square/rectangular rooms. Many sniper perches that are accessed by player controlled switches. Triple powerups are located three times in this level, but don't stay there too long... One secret where the aliens will win eventually. The read me gives a suggested strategy.

Dohhhnut

A very large round net level with a large raised tower in the middle. The outside ring is consistent with platforms that raise and lower you to the different heights of the outside wall of the map. Many doors on the upper levels take you to under ground sewage passage ways and transporters to other ledges on the outside ring..Due to the shear number of polys this thing is built on, it ran a little jerky at times, but enough ammo and space for 8. KOTH or EMFH net modes fit s this one very well.

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