fileball.whpress.com
March 1997

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Timeline

City Center Massacre

A neat large infinity net level. You will need Anvil 1.0.2. The shapes and sounds patch makes it worth your time. You are placed in the middle of a happening hang out area where you have access to facilities like the movie theater and a hair salon. The Forrest Gump movie poster is really pretty funny.

Alpha Ylusor Net

A very large two tiered net level. A very thin walkway that runs the perimemter of this square like arena map. You have another sidewalk type map on the lower level with water as part of the arena. It will take at least 6 if not more to keep this one moving. 2 to 3 net modes possible here...

Beware the ShadowStalker 1.4

A very confusing level if you are used to using your map mode. Three identical levels stacked on top of each other reached by elevators. Pretty much common texturing used here, based on the World Wide Web map. You would need a lot of players to keep this map interesting, my group tried to play this but even with 5 we were pretty lonely. The turbo chips were pretty cool, but with all the trip powerups, it took a bit to kill the other Marines. We also found ourselves with a lack of weapons. So, conserve and the flamethrower is the weapon to get first...

NetKid v1.1

A update of a previously posted map. NedKid is a small Netmap, designed for playing KOTH by 2-4 players.

New in version 1.1 : much faster platforms,more ammo and a second teleporter to make the game faster

Robs Net Maps

You get two large net maps with this package and both of them are constructed very well. The Red Room 1.4 is large so make sure you have a big group. It has a hallway that is a series of crushers, (it is a deadend btw), that are controlled by players at either ends with switches. It can be played KOH with a lock that will lock you in or EMFH. Use the ambients to your advantage on this one. Behind the Sun is the second map in this pak. A large arena with very fast waterways that allow some pretty fast access to some good areas. This is the first level that I have seen that can be completely...

Superlatives and Absolutes

A quasi arena map so-to-speak with some very good hill detail in the middle. The hill is a square, multi-leveled passageways. The ring that wraps around is fully exposed to the arena. The author gives you a triple shield recharge, but, as we have seen with his other maps, it is in prime position...

Air Speed Map Pack v1.1

A very tall pentagonal large net level. You get 4 versions of this map designed for you style of net play. The last two versions comes with a embedded physics model that will give you some flying time. Designed for KOTH or EMFH..flow is very good and there are a couple of secrets..there are at least 3 rings that wrap around the small arena. Access to the very top is by transport or by gernade hop off of the hill. Lots of ammo and weapons but the bigger ones are only found higher up. The higher you go the more you will be rewarded!!

update fixes a bug

Avalon's Sunset

A round open air large arena net level with a altar in the middle that acts as the hill. While a very close resemblence to Route 66, it holds ammo maybe for 4 to 5. All types of net modes supported.

eCore v1.0

I know I have said this before but just when I thought I had seen big, here comes another one. The author states that it is for 3 an optimized for 5?? Well, with three it is going to be slow, if you use to a high kpm. You will find the weapons on the outside rings and the ammo in the inside. There is a inner ring that is enclosed around the inside, with some great sniper bunkers. The marine in the bunker is able to open and close viewports and one of these bunkers has a elevator to another area and shield recharge. Some neat visual tricks and for a big group it should handle at least 4 mod...

Map Mania and Conspiracy v1.1

Like the author says, "If you like dark, carmped and twisty levels than this map is for you." I personally have trouble with hallways that turn so fast that you end up with not really having a hallway. This thing does have a central area "arena" but it's not too big. Again, a triple shield recharge BUT at the end of a very long hallway. Just right for getting a missile in your back. One of those levels where you meet in a hallway and blast until one drops.

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