fileball.whpress.com
July 1997

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Timeline

Butchered (evil)

Butchered was a very nice map. It is large enough for 6-8 people however we had no difficulty playing with only two as it made good use of intersecting paths of travel.

Sound Shrinker 1.1.2

The sound shrinker can take a sounds file from Marathon 2 or Infinity and delete all its 16-bit sounds. This will reduce it's size by a tremendous amount. A must for those with filled up HD's.This updates corrects a bug that was in 1.1.1

Evil Films Pack 2

Submitted by: Leslie Shafer "The Griffen"

Uses the following maps and packs:

• Classic 60

• Ultimate NetHop

• Evil Official NetMaps

• Coriolis Loop

ELSIE

A very large, and I mean LARGE, net map. This thing will take a bunch of marines to keep it interesting. A bunch of large rooms that are connected by some very large open corridors. The corridors lead to other large rooms or upper tiers for sniper posts. Enough ammo for a very big group, guns were hard to find at first, but they are there, keep looking. I found this to be a very good, very large net map. The problem with the water pools is that I only found one way out, gernade hopping, up and out. (which really takes a beating on your shields) There might be teleporters, but be prepared. ...

Evil: Music in mp3 v1.0

This file will not work under the game, it can only be heard with a working MP3 Player. It is the Music from the EVIL scenario, set to higher quality and in mp3 format.

Fm: Damned if you do...

Made for all types of play, this one is really good in King of the Hill. The Hill is more of a pit inside a central building. The majestic look of the entrance to the building is where most of the action takes place, "on the steps of hell".

Gemini Station 2.0

When this solo scenario first came out in 1996, I played through the levels. I was impressed with some of the puzzles but I felt claustrophobic. After getting through this new port with all the new levels, I have gained a appreciation for this project.

Bela Lugosi

From the very beginning you will get the impression of what the title of this map suggests. A very large room that has sub-rooms in the middle of it. The sub rooms are very tight and I mean tight! Teleporters take you from one room to the next but be careful, there is a ring of lava that surrounds the rooms. Large and wide corridors wrap the whole thing.

Calamity Courtyard v1.0

Two large courtyards separated by platforms and pillars. Great flow, very good lighting and enough ammo/weapons for any sized group. Very fast and loaded for carnage!

eiei0

A medium sized arena that is visually great! Two rings wrap around the arena, one-that is at floor elevation and on the outside of the map. And the second one-that runs a world unit above the floor elevation that is exposed to the arean. Very good flow with this map. It is stunnily fast and it is very well thought out. The shield recharge will provide for extra shields if you are lucky enough not to get a spnkr in the back while charging up. Enough ammo and weapons to fit a large group. Comes with a physic model that is, well, give it a try...

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