fileball.whpress.com
1997

November 1996

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Timeline

Aksel's Best

8 levels, way too many baddies. The readme says play it on Kindergarten, to keep it from crashing. Maybe the map designer should have taken the hint?

The Cog

A pretty nice medium size net level. I thought the color/design of the hill in the middle was rather good!! A small central arena (with the hill mentioned above), surround by two rings, that provide multiple paths into the center. Well, if you count the one on top of the pillars there are three rings. Pretty well built..It was kind of nice to see those bright green textures again!! Will support king of the hill very well and probably KTMWB also. Up to four players it would be ideal. I will find out if 5 is too many.

Waphle v1.0

A small net map that leads itself to tag very well. Almost a spider web type layout. One small central area with small tunnel like paths that hook to large rectangular hallway that wraps around the map. This one would be great to play EMFH. Some very tall walls outline the center area with some dark hallways that run around forever. Or, at least it seemed like it. Will support up to 8 due to the sheer layout of this one.There is one recharge but a spankr will get you if you not careful...

Live and Let Die

A very large single level solo map. Lots and lots of bad guys, most of which trigger at just the right time. This level is very linear-hit every switch, etc...

Surgical Strike

Level 3 of the Codename Genesis Trilogy. This by far is the authors best yet. His first two maps Codename Genesis and Postcard from Valhalla should be played before this one. The story line continues and is one of the best yet, but, you need the first two installments for all of it to piece together.

M2 Film/Save File Converter

Gets around a bug in M2 that causes the wrong ID to be recorded in a film or saved game. Ever returned to a saved game, and have it jump to the corresponding Bungie level when you advanced? This program will fix that problem!

Alpha Ylusor Net

A very large two tiered net level. A very thin walkway that runs the perimemter of this square like arena map. You have another sidewalk type map on the lower level with water as part of the arena. It will take at least 6 if not more to keep this one moving. 2 to 3 net modes possible here...

Beta Molorok

A solo level that is based on the lava texture set. Some very good lighting effects along with some pretty neat tricks. Aliens are triggered weird at times, maybe a few tags need to be changed. Be careful, the first platform you start in doesn't have a ledge.

Remember the Marathon

A short one level solo map with some good construction. It is media heavy but some different texture choices...the author requests emails so please help the author in that area.. A LOT of baddies and some of them don't appear as hostile as they have been in the past.

Take This!

A 8 level solo map that has some very good lighting effects. There are some texture alignment problems and a lot of bad guys to kill. You will need all that ammo the author gives you to finish this thing. Some of the aliens needs to be retagged, I was able to run right by them. If you are on a 68K machine you might need the IZD.

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